=======================================================================================
COMPONENT DATA FILE - Stellar Warfare Mod
=======================================================================================

Weapon Display Type
  Warhead:
    None
  Direct Fire, Point Defense:
    Bolt 
    Beam 
  Seeking: 
    Torpedo
    Directed Torpedo 
  
Weapon Target Type List:
  Ship, Base, Planet, Seeker, Beam, Bolt, Building, 
  [VehicleUnitTypes.txt] - Satellite, Mine, Fighter, Troop, Weapon Platform, Drone

Weapon Explosion Effect Name:
  [Random Specific Type] <Specific Type> - A random effect which has the listed specific type.
  <Effect Name> - The effect with this effect name. 

=======================================================================================
*BEGIN*
=======================================================================================

///////////////
// Vehicle Control
///////////////
Name                                            := Command Center
Description                                     := Provides command capability for a starship. If all command centers are lost, the ship will be disabled.
Picture Number                                  := 7
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 15 + (5 * [%Level%])
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 10
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Governance.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Planetary Governance") >= [%Level%]
Number Of Abilities                             := 2
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Contains a control center for a ship, base, or gunboat.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 10
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Battle Bridge
Description                                     := Advanced command center designed for dedicated warships. Heavily armored and can be placed in the inner hull for further protection.
Picture Number                                  := 4
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 20 + (10 * [%Level%])
Cost Minerals Formula                           := 50
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 10
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Gunboat
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Governance.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Planetary Governance") >= [%Level%]
Number Of Abilities                             := 2
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Contains a control center for a ship, base, or gunboat.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 20
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Neural Core
Description                                     := Artificial brain which controls a ship.
Picture Number                                  := 73
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 10 + (5 * [%Level%])
Cost Minerals Formula                           := 20
Cost Organics Formula                           := 100
Cost Radioactives Formula                       := 50
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Gunboat
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent levels in Genetic Manipulation and Planetary Governance.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Genetic Manipulation") >= [%Level%]) and (Get_Empire_Tech_Level("Planetary Governance") >= [%Level%])
Number Of Abilities                             := 4
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Contains a control center for a ship, base, or gunboat.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Crew Quarters
Ability 2 Description                           := Provides command capability and resistance to boarding/bioweapons equal to [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 20
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Life Support
Ability 3 Description                           := 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 20
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Component - Regeneration
Ability 4 Description                           := Neural Core regenerates [%Amount1%] damage per second.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 5
Ability 4 Amount 2 Formula                      := 73
Weapon Type                                     := None

Name                                            := Automated Bridge
Description                                     := Automated command center which reduces the need for crew aboard a gunboat.
Picture Number                                  := 56
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 20 + (5 * [%Level%])
Cost Minerals Formula                           := 30
Cost Organics Formula                           := 10
Cost Radioactives Formula                       := 10
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Gunboat
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent levels in Planetary Governance and Planetary Industry.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Planetary Governance") >= [%Level%]) and (Get_Empire_Tech_Level("Planetary Industry") >= [%Level%])
Number Of Abilities                             := 2
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Contains a control center for a gunboat.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Description Only
Ability 2 Description                           := Reduces the need for crew on this gunboat by 50%. (Only one automated bridge per gunboat is effective.)
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Gunboat Computer Core
Description                                     := Master computer system which can autonomously control a gunboat, eliminating the need for crew.
Picture Number                                  := 10
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 30
Cost Minerals Formula                           := 100 - (10 * [%Level%])
Cost Organics Formula                           := 10
Cost Radioactives Formula                       := 20
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Gunboat
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent levels in Stellar Governance and Orbital Industry.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Stellar Governance") >= [%Level%]) and (Get_Empire_Tech_Level("Orbital Industry") >= [%Level%])
Number Of Abilities                             := 3
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Contains a control center for a gunboat.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Description Only
Ability 2 Description                           := Eliminates the need for crew on this gunboat.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := AI Tag 02
Ability 3 Description                           := Permits the use of warheads on this gunboat.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Cockpit
Description                                     := Provides command capability for a fighter. If all command centers are lost, the fighter will be disabled.
Picture Number                                  := 54
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := [%Level%]
Cost Minerals Formula                           := 1
Cost Organics Formula                           := 1
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Governance.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Planetary Governance") >= [%Level%]
Number Of Abilities                             := 1
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Contains a control center for a fighter.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Gunner's Nest
Description                                     := Turret control for a bomber. Improves weapons accuracy and frees the pilot to focus on evasion.
Picture Number                                  := 56
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 5
Cost Minerals Formula                           := 5
Cost Organics Formula                           := 1
Cost Radioactives Formula                       := 2
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent levels in Planetary Governance and in Orbital Industry.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Planetary Governance") >= [%Level%]) and (Get_Empire_Tech_Level("Orbital Industry") >= [%Level%])
Number Of Abilities                             := 2
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := +[%Amount1%] bonus to hit from Gunner's Nest.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5 * [%Level%]
Ability 1 Amount 2 Formula                      := 56
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := +[%Amount1%] bonus to evade from Gunner's Nest.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5 * [%Level%]
Ability 2 Amount 2 Formula                      := 56
Weapon Type                                     := None

Name                                            := Fighter Computer Core
Description                                     := Master computer system which can autonomously control a fighter, eliminating the need for a pilot.
Picture Number                                  := 10
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := [%Level%]
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 1
Cost Radioactives Formula                       := 3
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent levels in Stellar Governance and Planetary Industry.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Stellar Governance") >= [%Level%]) and (Get_Empire_Tech_Level("Planetary Industry") >= [%Level%])
Requirement 2 Description                       := Fighters with a computer core cannot also have a gunner's nest.
Requirement 2 Formula                           := Get_Design_Specific_Component_Count("Gunner's Nest") = 0
Number Of Abilities                             := 4
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Contains a control center for a fighter.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Combat To Hit Offense
Ability 2 Description                           := +[%Amount1%] bonus to hit from computer core.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5 * [%Level%]
Ability 2 Amount 2 Formula                      := 56
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := +[%Amount1%] bonus to evade from computer core.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 5 * [%Level%]
Ability 3 Amount 2 Formula                      := 56
Ability 4 Type                                  := AI Tag 02
Ability 4 Description                           := Permits the use of warheads on this fighter.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 0
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Fighter Neural Core
Description                                     := Artificial brain which controls a fighter.
Picture Number                                  := 73
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 2
Tonnage Structure Formula                       := [%Level%]
Cost Minerals Formula                           := 2
Cost Organics Formula                           := 10
Cost Radioactives Formula                       := 5
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent levels in Genetic Manipulation and Planetary Governance.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Genetic Manipulation") >= [%Level%]) and (Get_Empire_Tech_Level("Planetary Governance") >= [%Level%])
Number Of Abilities                             := 2
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Contains a control center for a fighter.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Regeneration
Ability 2 Description                           := Fighter Neural Core regenerates [%Amount1%] damage per second.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1
Ability 2 Amount 2 Formula                      := 73
Weapon Type                                     := None

Name                                            := Aggressive Field General
Description                                     := Provides command capability for an army. If the command center is lost, the army will be disabled.
Picture Number                                  := 111
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 10 * [%Level%]
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Governance.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Planetary Governance") >= [%Level%]
Requirement 2 Description                       := An army cannot have more than one field general.
Requirement 2 Formula                           := Get_Design_Ability_Component_Count("Control Center") <= 1
Number Of Abilities                             := 4
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Contains a control center for an army.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ground Movement Standard
Ability 2 Description                           := Produces [%Amount1%] thrust.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 400
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Weapon Damage Modifier Percent
Ability 3 Description                           := [%Amount1%]% bonus to weapon damage from Aggressive Field General.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 10 * [%Level%]
Ability 3 Amount 2 Formula                      := 111
Ability 4 Type                                  := Supply Storage
Ability 4 Description                           := Stores [%Amount1%] supplies.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 50
Ability 4 Amount 2 Formula                      := 111
Weapon Type                                     := None

Name                                            := Defensive Field General
Description                                     := Provides command capability for an army. If the command center is lost, the army will be disabled.
Picture Number                                  := 112
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 10 * [%Level%]
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Governance.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Planetary Governance") >= [%Level%]
Requirement 2 Description                       := An army cannot have more than one field general.
Requirement 2 Formula                           := Get_Design_Ability_Component_Count("Control Center") <= 1
Number Of Abilities                             := 4
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Contains a control center for an army.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ground Movement Standard
Ability 2 Description                           := Produces [%Amount1%] thrust.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 300
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Component - Damage Resistance
Ability 3 Description                           := Defensive Field General nullifies up to [%Amount1%] damage per hit that damages the component.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 5 * [%Level%]
Ability 3 Amount 2 Formula                      := 112
Ability 4 Type                                  := Supply Storage
Ability 4 Description                           := Stores [%Amount1%] supplies.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 50
Ability 4 Amount 2 Formula                      := 112
Weapon Type                                     := None

Name                                            := Skirmisher Field General
Description                                     := Provides command capability for an army. If the command center is lost, the army will be disabled.
Picture Number                                  := 7
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 10 * [%Level%]
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Governance.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Planetary Governance") >= [%Level%]
Requirement 2 Description                       := An army cannot have more than one field general.
Requirement 2 Formula                           := Get_Design_Ability_Component_Count("Control Center") <= 1
Number Of Abilities                             := 5
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Contains a control center for an army.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ground Movement Standard
Ability 2 Description                           := Produces [%Amount1%] thrust.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 500
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Offense
Ability 3 Description                           := +[%Amount1%] bonus to hit from Skirmisher Field General.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 5 * [%Level%]
Ability 3 Amount 2 Formula                      := 7
Ability 4 Type                                  := Combat To Hit Defense
Ability 4 Description                           := +[%Amount1%] bonus to dodge from Skirmisher Field General.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 5 * [%Level%]
Ability 4 Amount 2 Formula                      := 7
Ability 5 Type                                  := Supply Storage
Ability 5 Description                           := Stores [%Amount1%] supplies.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 50
Ability 5 Amount 2 Formula                      := 7
Weapon Type                                     := None

Name                                            := Medical Field General
Description                                     := Provides command capability for an army. If the command center is lost, the army will be disabled.
Picture Number                                  := 32
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 10 * [%Level%]
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Governance.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Planetary Governance") >= [%Level%]
Requirement 2 Description                       := An army cannot have more than one field general.
Requirement 2 Formula                           := Get_Design_Ability_Component_Count("Control Center") <= 1
Number Of Abilities                             := 5
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Contains a control center for an army.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ground Movement Standard
Ability 2 Description                           := Produces [%Amount1%] thrust.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 400
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Component - Regeneration
Ability 3 Description                           := Medical Field General regenerates [%Amount1%] damage per second.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 1
Ability 3 Amount 2 Formula                      := 32
Ability 4 Type                                  := Tonnage Repair Unit
Ability 4 Description                           := Can repair [%Amount1%]kT of unit tonnage per turn.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 5 * [%Level%]
Ability 4 Amount 2 Formula                      := 32
Ability 5 Type                                  := Supply Storage
Ability 5 Description                           := Stores [%Amount1%] supplies.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 50
Ability 5 Amount 2 Formula                      := 32
Weapon Type                                     := None

Name                                            := Small Crew Quarters
Description                                     := Quarters and life support for a small number of crew.
Picture Number                                  := 54
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 2
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 1
Cost Organics Formula                           := 6 - [%Level%]
Cost Radioactives Formula                       := 1
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Gunboat
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent levels in Planetary Governance and Macro Biology.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Planetary Governance") >= [%Level%] and Get_Empire_Tech_Level("Macro Biology") >= [%Level%]
Number Of Abilities                             := 2
Ability 1 Type                                  := Crew Quarters
Ability 1 Description                           := Contains quarters for [%Amount1%] crew.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Life Support
Ability 2 Description                           := 
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Large Crew Quarters
Description                                     := Quarters and life support for a large number of crew.
Picture Number                                  := 6
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30
Cost Minerals Formula                           := 15
Cost Organics Formula                           := 120 - ([%Level%] * 20)
Cost Radioactives Formula                       := 15
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Gunboat
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent levels in Planetary Governance and Macro Biology.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Planetary Governance") >= [%Level%] and Get_Empire_Tech_Level("Macro Biology") >= [%Level%]
Number Of Abilities                             := 2
Ability 1 Type                                  := Crew Quarters
Ability 1 Description                           := Contains quarters for [%Amount1%] crew.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 100
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Life Support
Ability 2 Description                           := 
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 100
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

///////////////
// Reactors
///////////////
Name                                            := Chemical Reactor
Description                                     := Basic chemical reactor powered by liquid hydrogen.
Picture Number                                  := 11
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 25
Tonnage Structure Formula                       := 25
Cost Minerals Formula                           := 50
Cost Organics Formula                           := 250
Cost Radioactives Formula                       := 50
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Gunboat
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Reactors
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Power.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Power") >= [%Level%]
Number Of Abilities                             := 4
Ability 1 Type                                  := Supply Generation
Ability 1 Description                           := Produces [%Amount1%] supplies per turn.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 45 + (5 * [%Level%])
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Stores [%Amount1%] supplies.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 450 + (50 * [%Level%])
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Movement Extra Generation
Ability 3 Description                           := Ship speed bonus of +[%Amount1%].
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 1
Ability 4 Type                                  := AI Tag 01
Ability 4 Description                           := Requires [%Amount1%] crew.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 20
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Large Chemical Reactor
Description                                     := Heavy version of the standard chemical reactor.
Picture Number                                  := 158
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 100
Cost Minerals Formula                           := 200
Cost Organics Formula                           := 1000
Cost Radioactives Formula                       := 200
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Reactors
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires 1 additional level in Power.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Power") >= [%Level%] + 1
Number Of Abilities                             := 4
Ability 1 Type                                  := Supply Generation
Ability 1 Description                           := Produces [%Amount1%] supplies per turn.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 225 + (25 * [%Level%])
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Stores [%Amount1%] supplies.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 2250 + (250 * [%Level%])
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Movement Extra Generation
Ability 3 Description                           := Ship speed bonus of +[%Amount1%].
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 1
Ability 3 Amount 2 Formula                      := 1
Ability 4 Type                                  := AI Tag 01
Ability 4 Description                           := Requires [%Amount1%] crew.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 75
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Nuclear Reactor
Description                                     := Standard nuclear fission reactor.
Picture Number                                  := 12
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 25
Tonnage Structure Formula                       := 25
Cost Minerals Formula                           := 50
Cost Organics Formula                           := 25
Cost Radioactives Formula                       := 500
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Gunboat
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Reactors
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires 1 additional level in Power and equivalent level in Nuclear Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Power") >= [%Level%] + 1) and (Get_Empire_Tech_Level("Nuclear Physics") >= [%Level%])
Number Of Abilities                             := 4
Ability 1 Type                                  := Supply Generation
Ability 1 Description                           := Produces [%Amount1%] supplies per turn.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50 + (10 * [%Level%])
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Stores [%Amount1%] supplies.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 500 + (100 * [%Level%])
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Movement Extra Generation
Ability 3 Description                           := Ship speed bonus of +[%Amount1%].
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 1
Ability 3 Amount 2 Formula                      := 1
Ability 4 Type                                  := AI Tag 01
Ability 4 Description                           := Requires [%Amount1%] crew.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 20
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Large Nuclear Reactor
Description                                     := Heavy version of the standard nuclear reactor.
Picture Number                                  := 159
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 100
Cost Minerals Formula                           := 200
Cost Organics Formula                           := 100
Cost Radioactives Formula                       := 2000
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Reactors
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires 2 additional levels in Power and equivalent level in Nuclear Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Power") >= [%Level%] + 2) and (Get_Empire_Tech_Level("Nuclear Physics") >= [%Level%])
Number Of Abilities                             := 4
Ability 1 Type                                  := Supply Generation
Ability 1 Description                           := Produces [%Amount1%] supplies per turn.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 250 + (50 * [%Level%])
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Stores [%Amount1%] supplies.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 2500 + (500 * [%Level%])
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Movement Extra Generation
Ability 3 Description                           := Ship speed bonus of +[%Amount1%].
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 2
Ability 3 Amount 2 Formula                      := 1
Ability 4 Type                                  := AI Tag 01
Ability 4 Description                           := Requires [%Amount1%] crew.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 75
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Antimatter Reactor
Description                                     := Reactor which annihilates matter and antimatter to produce large amounts of energy.
Picture Number                                  := 13
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 25
Tonnage Structure Formula                       := 25
Cost Minerals Formula                           := 250
Cost Organics Formula                           := 250
Cost Radioactives Formula                       := 250
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Gunboat
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Reactors
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires 2 additional levels in Power and equivalent level in Quantum Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Power") >= [%Level%] + 2) and (Get_Empire_Tech_Level("Quantum Physics") >= [%Level%])
Number Of Abilities                             := 4
Ability 1 Type                                  := Supply Generation
Ability 1 Description                           := Produces [%Amount1%] supplies per turn.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 60 + (15 * [%Level%])
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Stores [%Amount1%] supplies.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 600 + (150 * [%Level%])
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Movement Extra Generation
Ability 3 Description                           := Ship speed bonus of +[%Amount1%].
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 2
Ability 3 Amount 2 Formula                      := 1
Ability 4 Type                                  := AI Tag 01
Ability 4 Description                           := Requires [%Amount1%] crew.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 20
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Large Antimatter Reactor
Description                                     := Heavy version of the standard antimatter reactor.
Picture Number                                  := 160
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 100
Cost Minerals Formula                           := 1000
Cost Organics Formula                           := 1000
Cost Radioactives Formula                       := 1000
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Reactors
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires 3 additional levels in Power and equivalent level in Quantum Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Power") >= [%Level%] + 3) and (Get_Empire_Tech_Level("Quantum Physics") >= [%Level%])
Number Of Abilities                             := 4
Ability 1 Type                                  := Supply Generation
Ability 1 Description                           := Produces [%Amount1%] supplies per turn.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 300 + (75 * [%Level%])
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Stores [%Amount1%] supplies.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 3000 + (750 * [%Level%])
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Movement Extra Generation
Ability 3 Description                           := Ship speed bonus of +[%Amount1%].
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 3
Ability 3 Amount 2 Formula                      := 1
Ability 4 Type                                  := AI Tag 01
Ability 4 Description                           := Requires [%Amount1%] crew.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 75
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Quantum Reactor
Description                                     := Reactor which draws a nearly limitless supply of energy from subspace.
Picture Number                                  := 14
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 25
Tonnage Structure Formula                       := 25
Cost Minerals Formula                           := 100
Cost Organics Formula                           := 200
Cost Radioactives Formula                       := 600
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Gunboat
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Reactors
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires 3 additional levels in Power and equivalent level in Subspace Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Power") >= [%Level%] + 3) and (Get_Empire_Tech_Level("Subspace Physics") >= [%Level%])
Number Of Abilities                             := 4
Ability 1 Type                                  := Supply Generation
Ability 1 Description                           := Produces [%Amount1%] supplies per turn.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 80 + (20 * [%Level%])
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Stores [%Amount1%] supplies.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 800 + (200 * [%Level%])
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Movement Extra Generation
Ability 3 Description                           := Ship speed bonus of +[%Amount1%].
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 3
Ability 3 Amount 2 Formula                      := 1
Ability 4 Type                                  := AI Tag 01
Ability 4 Description                           := Requires [%Amount1%] crew.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 20
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Large Quantum Reactor
Description                                     := Heavy version of the standard quantum reactor.
Picture Number                                  := 161
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 100
Cost Minerals Formula                           := 400
Cost Organics Formula                           := 800
Cost Radioactives Formula                       := 2400
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Reactors
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires 4 additional levels in Power and equivalent level in Subspace Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Power") >= [%Level%] + 4) and (Get_Empire_Tech_Level("Subspace Physics") >= [%Level%])
Number Of Abilities                             := 4
Ability 1 Type                                  := Supply Generation
Ability 1 Description                           := Produces [%Amount1%] supplies per turn.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 400 + (100 * [%Level%])
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Stores [%Amount1%] supplies.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 4000 + (1000 * [%Level%])
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Movement Extra Generation
Ability 3 Description                           := Ship speed bonus of +[%Amount1%].
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 4
Ability 3 Amount 2 Formula                      := 1
Ability 4 Type                                  := AI Tag 01
Ability 4 Description                           := Requires [%Amount1%] crew.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 75
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Solar Reactor
Description                                     := Solar powerered reactor which produces fuel from sunlight.
Picture Number                                  := 75
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 100 - (10 * ([%Level%] - 1))
Cost Organics Formula                           := 50 - (5 * ([%Level%] - 1))
Cost Radioactives Formula                       := 30 - (3 * ([%Level%] - 1))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Reactors
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent levels in Macro Biology, Quantum Physics, and Power.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Macro Biology") >= [%Level%]) and (Get_Empire_Tech_Level("Quantum Physics") >= [%Level%]) and (Get_Empire_Tech_Level("Power") >= [%Level%])
Number Of Abilities                             := 3
Ability 1 Type                                  := Solar Supply Generation
Ability 1 Description                           := Produces [%Amount1%] supplies per star in the system each turn.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 100
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Stores [%Amount1%] supplies.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1000
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := AI Tag 01
Ability 3 Description                           := Requires [%Amount1%] crew.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 20
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := None

///////////////
// Thrusters
///////////////
Name                                            := Small Thruster
Description                                     := The smallest thruster module. Not very fuel efficient, but it is cheap.
Picture Number                                  := 67
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 2
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 5
Cost Radioactives Formula                       := 5
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter, Mine
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Thrusters
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Industry (or level 1 in Orbital Industry) and equivalent level in Propulsion
Requirement 1 Formula                           := ((Get_Empire_Tech_Level("Planetary Industry") >= [%Level%]) or (Get_Empire_Tech_Level("Orbital Industry") >= 1)) and (Get_Empire_Tech_Level("Propulsion") >= [%Level%])
Number Of Abilities                             := 4
Ability 1 Type                                  := Movement Standard
Ability 1 Description                           := Produces [%Amount1%] thrust in space.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10 + [%Level%] * 2
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Stores [%Amount1%] supplies.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Ground Movement Standard
Ability 3 Description                           := Produces [%Amount1%] thrust on the ground.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 6 + [%Level%] * 2
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := AI Tag 01
Ability 4 Description                           := Requires [%Amount1%] crew.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 1
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Medium Thruster
Description                                     := The standard thruster used to propel light ships and gunboats through space.
Picture Number                                  := 109
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 10
Cost Minerals Formula                           := 40
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 20
Supply Amount Used Formula                      := 15
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Thrusters
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires twice the component level minus one in total levels of Planetary Industry and Orbital Industry, and equivalent level in Propulsion.
Requirement 1 Formula                           := ((Get_Empire_Tech_Level("Planetary Industry") + Get_Empire_Tech_Level("Orbital Industry")) >= [%Level%] * 2 - 1) and (Get_Empire_Tech_Level("Propulsion") >= [%Level%])
Number Of Abilities                             := 4
Ability 1 Type                                  := Movement Standard
Ability 1 Description                           := Produces [%Amount1%] thrust in space.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50 + [%Level%] * 10
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Stores [%Amount1%] supplies.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 25
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Ground Movement Standard
Ability 3 Description                           := Produces [%Amount1%] thrust on the ground.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 30 + [%Level%] * 10
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := AI Tag 01
Ability 4 Description                           := Requires [%Amount1%] crew.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 5
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Large Thruster
Description                                     := The largest thruster module. Very fuel efficient but also very expensive.
Picture Number                                  := 137
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 320
Cost Organics Formula                           := 160
Cost Radioactives Formula                       := 160
Supply Amount Used Formula                      := 45
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Thrusters
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Orbital Industry (or level 1 in Spaceborne Industry) and 2 additional levels in Propulsion.
Requirement 1 Formula                           := ((Get_Empire_Tech_Level("Orbital Industry") >= [%Level%]) or (Get_Empire_Tech_Level("Spaceborne Industry") >= 1)) and (Get_Empire_Tech_Level("Propulsion") >= [%Level%] + 2)
Number Of Abilities                             := 4
Ability 1 Type                                  := Movement Standard
Ability 1 Description                           := Produces [%Amount1%] thrust in space.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 250 + [%Level%] * 50
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Stores [%Amount1%] supplies.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 125
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Ground Movement Standard
Ability 3 Description                           := Produces [%Amount1%] thrust on the ground.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 150 + [%Level%] * 50
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := AI Tag 01
Ability 4 Description                           := Requires [%Amount1%] crew.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 25
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Solar Sail
Description                                     := Solar powered propulsion system which generates its own fuel, so long as there is a star in the system. Generates extra fuel in systems with multiple stars, or when idling.
Picture Number                                  := 49
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 20
Cost Minerals Formula                           := 20
Cost Organics Formula                           := 70 - ([%Level%] * 10)
Cost Radioactives Formula                       := 70 - ([%Level%] * 10)
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Thrusters
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires 2 additional levels in Propulsion, and an an equivalent level in Macro Biology.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Propulsion") >= [%Level%] + 2) and (Get_Empire_Tech_Level("Macro Biology") >= [%Level%])
Number Of Abilities                             := 4
Ability 1 Type                                  := Movement Standard
Ability 1 Description                           := Produces [%Amount1%] thrust in space.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 100
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Stores [%Amount1%] supplies.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 100
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Solar Supply Generation
Ability 3 Description                           := Produces [%Amount1%] supplies each turn for every star in the system.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 10
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := AI Tag 01
Ability 4 Description                           := Requires [%Amount1%] crew.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 5
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

///////////////
// Colonizing
///////////////
Name                                            := Rock Colony
Description                                     := Materials needed to start a colony on a rock planet.
Picture Number                                  := 2
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 300
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 400 - (50 * ([%Level%] - 1))
Cost Organics Formula                           := 1200 - (200 * ([%Level%] - 1))
Cost Radioactives Formula                       := 400 - (50 * ([%Level%] - 1))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Colonizing
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Rock Planet Colonization.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Rock Planet Colonization") >= [%Level%]
Number Of Abilities                             := 2
Ability 1 Type                                  := Planet Colonize Type 1
Ability 1 Description                           := Can colonize a rock based planet.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 300 - (50 * ([%Level%] - 1))
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Gas Colony
Description                                     := Materials needed to start a colony in a gas giant.
Picture Number                                  := 3
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 300
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 400 - (50 * ([%Level%] - 1))
Cost Organics Formula                           := 1200 - (200 * ([%Level%] - 1))
Cost Radioactives Formula                       := 400 - (50 * ([%Level%] - 1))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Colonizing
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Gas Giant Colonization.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Gas Giant Colonization") >= [%Level%]
Number Of Abilities                             := 2
Ability 1 Type                                  := Planet Colonize Type 2
Ability 1 Description                           := Can colonize a gas giant.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 300 - (50 * ([%Level%] - 1))
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Asteroid Colony
Description                                     := Materials needed to start a colony in an asteroid field.
Picture Number                                  := 1
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 300
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 400 - (50 * ([%Level%] - 1))
Cost Organics Formula                           := 1200 - (200 * ([%Level%] - 1))
Cost Radioactives Formula                       := 400 - (50 * ([%Level%] - 1))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Colonizing
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Asteroid Colonization.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Asteroid Colonization") >= [%Level%]
Number Of Abilities                             := 2
Ability 1 Type                                  := Planet Colonize Type 3
Ability 1 Description                           := Can colonize an asteroid field.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 300 - (50 * ([%Level%] - 1))
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Biome Colony
Description                                     := Materials needed to start a self-sustaining colony on any world.
Picture Number                                  := 298
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 1000
Tonnage Structure Formula                       := 100
Cost Minerals Formula                           := 4000 - (500 * ([%Level%] - 1))
Cost Organics Formula                           := 9000 - (1500 * ([%Level%] - 1))
Cost Radioactives Formula                       := 4000 - (500 * ([%Level%] - 1))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Colonizing
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent levels in either all colony techs or in both Evolutionary Transcendence and Galactic Governance.
Requirement 1 Formula                           := ((Get_Empire_Tech_Level("Rock Planet Colonization") >= [%Level%]) and (Get_Empire_Tech_Level("Gas Giant Colonization") >= [%Level%]) and (Get_Empire_Tech_Level("Asteroid Colonization") >= [%Level%])) or ((Get_Empire_Tech_Level("Galactic Governance") >= [%Level%]) and (Get_Empire_Tech_Level("Evolutionary Transcendence") >= [%Level%]))
Number Of Abilities                             := 5
Ability 1 Type                                  := Planet Colonize Type 1
Ability 1 Description                           := Can colonize any planet or asteroid field.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Planet Colonize Type 2
Ability 2 Description                           := 
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Planet Colonize Type 3
Ability 3 Description                           := 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 0
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Storage Cargo Space Amount
Ability 4 Description                           := Provides [%Amount1%]kT worth of cargo space.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 1500
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := AI Tag 01
Ability 5 Description                           := Requires [%Amount1%] crew.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 600 - (100 * ([%Level%] - 1))
Ability 5 Amount 2 Formula                      := 0
Weapon Type                                     := None

///////////////
// Weapons - Long
///////////////
Name                                            := Laser Beam
Description                                     := Long-ranged, highly accurate energy beam weapon.
Picture Number                                  := 86
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 40
Tonnage Structure Formula                       := 40
Cost Minerals Formula                           := 40
Cost Organics Formula                           := 40
Cost Radioactives Formula                       := 40
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 1
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Long
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent levels in Lasers and Nuclear Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Lasers") >= [%Level%]) and (Get_Empire_Tech_Level("Nuclear Physics") >= [%Level%])
Number Of Abilities                             := 2
Ability 1 Type                                  := AI Tag 01
Ability 1 Description                           := Requires [%Amount1%] crew.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ordnance Storage
Ability 2 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Beam
Weapon Target Type List                         := Ship, Base, Planet, Troop, Fighter, Mine, Gunboat, Seeker
Weapon Damage Type Formula                      := "Energy"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 160), 0, (15 + (3 * [%Level%]))) * 0.75
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 160), 0, (15 + (3 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 100 - (iif([%Range%] > 80, [%Range%] - 80, 80 - [%Range%]) / 10)
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 160), 0, (15 + (3 * [%Level%]))) * 0.75
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 160), 0, (15 + (3 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 100 - (iif([%Range%] > 80, [%Range%] - 80, 80 - [%Range%]) / 10)
Weapon Reload Rate MS Formula                   := 1000
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 13
Weapon Ground Display Effect Name               := Beam 13
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 255, 64, 64
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 1.000

Name                                            := Hellbore
Description                                     := Massive long-range plasma cannon. Horrendous accuracy, but massive damage potential.
Picture Number                                  := 95
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 80
Tonnage Structure Formula                       := 80
Cost Minerals Formula                           := 150
Cost Organics Formula                           := 150
Cost Radioactives Formula                       := 200
Supply Amount Used Formula                      := 10
Ordnance Amount Used Formula                    := 10
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Long
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires 4 additional levels in Cannons, and equivalent level in either Subspace Physics or Evolutionary Transcendence.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Cannons") >= [%Level%] + 4) and ((Get_Empire_Tech_Level("Subspace Physics") >= [%Level%]) or (Get_Empire_Tech_Level("Evolutionary Transcendence") >= [%Level%]))
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 20
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Ship, Base, Troop, Gunboat, Fighter
Weapon Damage Type Formula                      := "Explosive"
Weapon Space At Range Distance Increment        := 5
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 160), 0, (1500 + (300 * [%Level%]))) * 0.25
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 160), 0, (1500 + (300 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 100 - (iif([%Range%] > 80, [%Range%] - 80, 80 - [%Range%]))
Weapon Ground At Range Distance Increment        := 5
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 160), 0, (1500 + (300 * [%Level%]))) * 0.25
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 160), 0, (1500 + (300 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 100 - (iif([%Range%] > 80, [%Range%] - 80, 80 - [%Range%]))
Weapon Reload Rate MS Formula                   := 5000
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 16
Weapon Ground Display Effect Name               := Bolt 16
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Wave - Motion Gun
Weapon Bolt Speed                               := 0.100

Name                                            := Capital Ship Missile
Description                                     := Large missile armed with a nuclear warhead.
Picture Number                                  := 87
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 75
Cost Organics Formula                           := 30
Cost Radioactives Formula                       := 60
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 25
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Long
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Missiles.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Missiles") >= [%Level%]
Number Of Abilities                             := 4
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 20
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Capital ship missiles travel at [%Amount1%] km/s and have a turn rate of [%Amount2%].
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 50 + ([%Level%] * 10)
Ability 3 Amount 2 Formula                      := 5
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Capital ship missiles have [%Amount1%] hitpoints and a +[%Amount2%] bonus to defense.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 5
Ability 4 Amount 2 Formula                      := 50
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Missile
Weapon Target Type List                         := Ship, Base, Troop, Gunboat, Planet
Weapon Damage Type Formula                      := "Nuclear"
Weapon Space At Range Distance Increment        := 20
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 160), 0, (200 + (40 * [%Level%]))) * 0.50
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 160), 0, (200 + (40 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 1000
Weapon Ground At Range Distance Increment        := 20
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 160), 0, (200 + (40 * [%Level%]))) * 0.50
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 160), 0, (200 + (40 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 1000
Weapon Reload Rate MS Formula                   := 4000
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 1
Weapon Ground Display Effect Name               := Missile 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Capital Ship Missile
Weapon Seeker Speed Formula                     := 0.050 + ([%Level%] * 0.010)
Weapon Seeker Turn Rate                         := 0.005
Weapon Seeker Tonnage Structure Formula         := 5
Weapon Seeker Defense Modifier Formula          := 50

Name                                            := Planetary Bombardment Missile
Description                                     := Massive nuclear missile designed exclusively for planetary bombardment.
Picture Number                                  := 100
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 80
Tonnage Structure Formula                       := 80
Cost Minerals Formula                           := 150
Cost Organics Formula                           := 50
Cost Radioactives Formula                       := 150
Supply Amount Used Formula                      := 10
Ordnance Amount Used Formula                    := 50
Can Be Placed On Vehicle Types                  := Ship, Base, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Long
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Missiles.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Missiles") >= [%Level%]
Number Of Abilities                             := 4
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 30
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Planetary bombardment missiles travel at [%Amount1%] km/s and cannot change course once launched.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 25 + ([%Level%] * 5)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Planetary bombardment missiles have [%Amount1%] hitpoints and a +[%Amount2%]% bonus to defense.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 100
Ability 4 Amount 2 Formula                      := 20
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Missile
Weapon Target Type List                         := Planet
Weapon Damage Type Formula                      := "Nuclear"
Weapon Space At Range Distance Increment        := 20
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 160), 0, (1750 + (350 * [%Level%]))) * 0.10
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 160), 0, (1750 + (350 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 1000
Weapon Ground At Range Distance Increment        := 20
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 160), 0, (1750 + (350 * [%Level%]))) * 0.10
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 160), 0, (1750 + (350 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 1000
Weapon Reload Rate MS Formula                   := 7000
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 8
Weapon Ground Display Effect Name               := Missile 8
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Planetary Napalm
Weapon Seeker Speed Formula                     := 0.025 + ([%Level%] * 0.005)
Weapon Seeker Turn Rate                         := 0
Weapon Seeker Tonnage Structure Formula         := 100
Weapon Seeker Defense Modifier Formula          := 20

Name                                            := Tractor Beam
Description                                     := Gravitational beam weapon which draws enemy ships nearer.
Picture Number                                  := 106
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 50
Cost Organics Formula                           := 50
Cost Radioactives Formula                       := 75
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 1
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Long
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent levels in Lasers and Subspace Physics (or Nuclear Physics, with Quantum Gravitational Theory).
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Lasers") >= [%Level%]) and ((Get_Empire_Tech_Level("Subspace Physics") >= [%Level%]) or ((Get_Empire_Tech_Level("Nuclear Physics") >= [%Level%]) and (Get_Empire_Tech_Level("Quantum Gravitational Theory") >= 1)))
Number Of Abilities                             := 2
Ability 1 Type                                  := AI Tag 01
Ability 1 Description                           := Requires [%Amount1%] crew.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ordnance Storage
Ability 2 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Beam
Weapon Target Type List                         := Ship, Fighter, Mine, Gunboat
Weapon Damage Type Formula                      := "Pulls Target"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 160), 0, (30 + (6 * [%Level%]))) * 0.75
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 160), 0, (30 + (6 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 100 - (iif([%Range%] > 80, [%Range%] - 80, 80 - [%Range%]) / 10)
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 160), 0, (30 + (6 * [%Level%]))) * 0.75
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 160), 0, (30 + (6 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 100 - (iif([%Range%] > 80, [%Range%] - 80, 80 - [%Range%]) / 10)
Weapon Reload Rate MS Formula                   := 1000
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 12
Weapon Ground Display Effect Name               := Beam 12
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Tractor Beam
Weapon Beam Burn Color                          := 255, 255, 255
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 1.000


///////////////
// Weapons - Medium
///////////////
Name                                            := Mass Driver
Description                                     := Medium range cannon which fires large depleted uranium shells.
Picture Number                                  := 114
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30
Cost Minerals Formula                           := 45
Cost Organics Formula                           := 5
Cost Radioactives Formula                       := 20
Supply Amount Used Formula                      := 1
Ordnance Amount Used Formula                    := 10
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Medium
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Cannons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Cannons") >= [%Level%]
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 10
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Ship, Base, Planet, Troop, Fighter, Gunboat, Mine
Weapon Damage Type Formula                      := "Kinetic"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 80), 0, (25 + (5 * [%Level%]))) * 0.75
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 80), 0, (25 + (5 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 100 - (iif([%Range%] > 40, [%Range%] - 40, 40 - [%Range%]) * 2)
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 80), 0, (25 + (5 * [%Level%]))) * 0.75
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 80), 0, (25 + (5 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 100 - (iif([%Range%] > 40, [%Range%] - 40, 40 - [%Range%]) * 2)
Weapon Reload Rate MS Formula                   := 3000
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 2
Weapon Ground Display Effect Name               := Bolt 2
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Depleted Uranium Cannon
Weapon Bolt Speed                               := 0.100

Name                                            := Phaser
Description                                     := Medium ranged beam weapon with more destructive power than a laser.
Picture Number                                  := 93
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 50
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 100
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 1
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Medium
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Quantum Physics and 2 additional levels in Lasers.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Lasers") >= [%Level%] + 2) and (Get_Empire_Tech_Level("Quantum Physics") >= [%Level%])
Number Of Abilities                             := 2
Ability 1 Type                                  := AI Tag 01
Ability 1 Description                           := Requires [%Amount1%] crew.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ordnance Storage
Ability 2 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Beam
Weapon Target Type List                         := Ship, Base, Planet, Troop, Fighter, Gunboat, Mine, Seeker
Weapon Damage Type Formula                      := "Energy"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 80), 0, (75 + (15 * [%Level%]))) * 0.75
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 80), 0, (75 + (15 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 100 - (iif([%Range%] > 40, [%Range%] - 40, 40 - [%Range%]) / 5)
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 80), 0, (75 + (15 * [%Level%]))) * 0.75
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 80), 0, (75 + (15 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 100 - (iif([%Range%] > 40, [%Range%] - 40, 40 - [%Range%]) / 5)
Weapon Reload Rate MS Formula                   := 1000
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 11
Weapon Ground Display Effect Name               := Beam 11
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Phased - Polaron Beam
Weapon Beam Burn Color                          := 255, 255, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 1.000

Name                                            := Blaster
Description                                     := Medium range plasma gun with low accuracy but moderately high damage potential.
Picture Number                                  := 94
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30
Cost Minerals Formula                           := 30
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 40
Supply Amount Used Formula                      := 2
Ordnance Amount Used Formula                    := 2
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Medium
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires 2 additional levels in Miniguns, and equivalent level in either Quantum Physics or Genetic Manipulation.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Miniguns") >= [%Level%] + 2) and ((Get_Empire_Tech_Level("Quantum Physics") >= [%Level%]) or (Get_Empire_Tech_Level("Genetic Manipulation") >= [%Level%]))
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 10
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Ship, Base, Troop, Fighter, Gunboat, Mine, Seeker
Weapon Damage Type Formula                      := "Explosive"
Weapon Space At Range Distance Increment        := 5
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 80), 0, (40 + (8 * [%Level%]))) * 0.25
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 80), 0, (40 + (8 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 100 - (iif([%Range%] > 40, [%Range%] - 40, 40 - [%Range%]) * 2)
Weapon Ground At Range Distance Increment        := 5
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 80), 0, (40 + (8 * [%Level%]))) * 0.25
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 80), 0, (40 + (8 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 100 - (iif([%Range%] > 40, [%Range%] - 40, 40 - [%Range%]) * 2)
Weapon Reload Rate MS Formula                   := 1000
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 9
Weapon Ground Display Effect Name               := Bolt 9
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Point - Defense Cannons
Weapon Bolt Speed                               := 0.100

Name                                            := Light Missile Rack
Description                                     := Array of small rocket launchers used against destroyers, fighters, and other missiles.
Picture Number                                  := 167
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30
Cost Minerals Formula                           := 40
Cost Organics Formula                           := 10
Cost Radioactives Formula                       := 10
Supply Amount Used Formula                      := 1
Ordnance Amount Used Formula                    := 5
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Medium
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Missiles.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Missiles") >= [%Level%]
Number Of Abilities                             := 4
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Light missiles travel at [%Amount1%] km/s and have a turn rate of [%Amount2%].
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 75 + ([%Level%] * 25)
Ability 3 Amount 2 Formula                      := 10
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Light missiles have [%Amount1%] hitpoints and a +[%Amount2%] bonus to defense.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 1
Ability 4 Amount 2 Formula                      := 80
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Missile
Weapon Target Type List                         := Ship, Base, Troop, Fighter, Gunboat, Mine, Seeker
Weapon Damage Type Formula                      := "Explosive"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 80), 0, (20 + (4 * [%Level%]))) * 0.50
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 80), 0, (20 + (4 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 1000
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 80), 0, (20 + (4 * [%Level%]))) * 0.50
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 80), 0, (20 + (4 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 1000
Weapon Reload Rate MS Formula                   := 1000
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 3
Weapon Ground Display Effect Name               := Missile 3
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Capital Ship Missile
Weapon Seeker Speed Formula                     := 0.075 + ([%Level%] * 0.025)
Weapon Seeker Turn Rate                         := 0.010
Weapon Seeker Tonnage Structure Formula         := 1
Weapon Seeker Defense Modifier Formula          := 80

Name                                            := Explosive Torpedo
Description                                     := Chemical explosive torpedo used against capital ships.
Picture Number                                  := 103
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 60
Tonnage Structure Formula                       := 60
Cost Minerals Formula                           := 40
Cost Organics Formula                           := 60
Cost Radioactives Formula                       := 20
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 25
Can Be Placed On Vehicle Types                  := Ship, Base, Fighter, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Medium
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Torpedoes.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Torpedoes") >= [%Level%]
Number Of Abilities                             := 4
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 20
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Explosive torpedoes travel at [%Amount1%] km/s and have a turn rate of [%Amount2%].
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 100 + ([%Level%] * 20)
Ability 3 Amount 2 Formula                      := 1
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Explosive torpedoes have [%Amount1%] hitpoints and no bonus to defense.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 50
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Torpedo
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Explosive"
Weapon Space At Range Distance Increment        := 10
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 80), 0, (200 + (40 * [%Level%]))) * 0.25
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 80), 0, (200 + (40 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 1000
Weapon Ground At Range Distance Increment        := 10
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 80), 0, (200 + (40 * [%Level%]))) * 0.25
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 80), 0, (200 + (40 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 1000
Weapon Reload Rate MS Formula                   := 6000
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 13
Weapon Ground Display Effect Name               := Missile 13
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Anti - Matter Torpedo
Weapon Seeker Speed Formula                     := 0.100 + ([%Level%] * 0.020)
Weapon Seeker Turn Rate                         := 0.001
Weapon Seeker Tonnage Structure Formula         := 50
Weapon Seeker Defense Modifier Formula          := 0

Name                                            := Fusion Torpedo
Description                                     := Nuclear fusion torpedo used against capital ships.
Picture Number                                  := 101
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 60
Tonnage Structure Formula                       := 60
Cost Minerals Formula                           := 60
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 90
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 25
Can Be Placed On Vehicle Types                  := Ship, Base, Fighter, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Medium
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires 2 additional levels in Torpedoes, and an an equivalent level in Nuclear Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Torpedoes") >= [%Level%] + 2) and (Get_Empire_Tech_Level("Nuclear Physics") >= [%Level%])
Number Of Abilities                             := 4
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 20
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Fusion torpedoes travel at [%Amount1%] km/s and have a turn rate of [%Amount2%].
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 100 + ([%Level%] * 20)
Ability 3 Amount 2 Formula                      := 1
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Fusion torpedoes have [%Amount1%] hitpoints and no bonus to defense.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 75
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Torpedo
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Nuclear"
Weapon Space At Range Distance Increment        := 10
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 80), 0, (400 + (80 * [%Level%]))) * 0.25
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 80), 0, (400 + (80 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 1000
Weapon Ground At Range Distance Increment        := 10
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 80), 0, (400 + (80 * [%Level%]))) * 0.25
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 80), 0, (400 + (80 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 1000
Weapon Reload Rate MS Formula                   := 6000
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 14
Weapon Ground Display Effect Name               := Missile 14
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Anti - Matter Torpedo
Weapon Seeker Speed Formula                     := 0.100 + ([%Level%] * 0.020)
Weapon Seeker Turn Rate                         := 0.001
Weapon Seeker Tonnage Structure Formula         := 75
Weapon Seeker Defense Modifier Formula          := 0

Name                                            := Photon Torpedo
Description                                     := Antimatter torpedo used against capital ships.
Picture Number                                  := 89
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 60
Tonnage Structure Formula                       := 60
Cost Minerals Formula                           := 90
Cost Organics Formula                           := 90
Cost Radioactives Formula                       := 90
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 25
Can Be Placed On Vehicle Types                  := Ship, Base, Fighter, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Medium
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires 4 additional levels in Torpedoes, and an an equivalent level in Quantum Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Torpedoes") >= [%Level%] + 4) and (Get_Empire_Tech_Level("Quantum Physics") >= [%Level%])
Number Of Abilities                             := 4
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 20
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Photon torpedoes travel at [%Amount1%] km/s and have a turn rate of [%Amount2%].
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 150 + ([%Level%] * 30)
Ability 3 Amount 2 Formula                      := 1
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Photon torpedoes have [%Amount1%] hitpoints and a +[%Amount2%] bonus to defense.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 3
Ability 4 Amount 2 Formula                      := 80
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Torpedo
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Antimatter"
Weapon Space At Range Distance Increment        := 10
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 80), 0, (600 + (120 * [%Level%]))) * 0.25
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 80), 0, (600 + (120 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 1000
Weapon Ground At Range Distance Increment        := 10
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 80), 0, (600 + (120 * [%Level%]))) * 0.25
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 80), 0, (600 + (120 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 1000
Weapon Reload Rate MS Formula                   := 6000
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Torp 6
Weapon Ground Display Effect Name               := Torp 6
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Anti - Matter Torpedo
Weapon Seeker Speed Formula                     := 0.150 + ([%Level%] * 0.030)
Weapon Seeker Turn Rate                         := 0.001
Weapon Seeker Tonnage Structure Formula         := 3
Weapon Seeker Defense Modifier Formula          := 80

Name                                            := Gravitic Torpedo
Description                                     := Gravitic torpedo used against capital ships.
Picture Number                                  := 165
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 60
Tonnage Structure Formula                       := 60
Cost Minerals Formula                           := 130
Cost Organics Formula                           := 130
Cost Radioactives Formula                       := 130
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 25
Can Be Placed On Vehicle Types                  := Ship, Base, Fighter, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Medium
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires 6 additional levels in Torpedoes, and an an equivalent level in Subspace Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Torpedoes") >= [%Level%] + 6) and (Get_Empire_Tech_Level("Subspace Physics") >= [%Level%])
Number Of Abilities                             := 4
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 20
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Gravitic torpedoes travel at [%Amount1%] km/s and have a turn rate of [%Amount2%].
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 50 + ([%Level%] * 10)
Ability 3 Amount 2 Formula                      := 5
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Gravitic torpedoes have [%Amount1%] hitpoints and no bonus to defense.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 100
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Torpedo
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Nullspace"
Weapon Space At Range Distance Increment        := 10
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 80), 0, (800 + (160 * [%Level%]))) * 0.25
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 80), 0, (800 + (160 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 1000
Weapon Ground At Range Distance Increment        := 10
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 80), 0, (800 + (160 * [%Level%]))) * 0.25
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 80), 0, (800 + (160 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 1000
Weapon Reload Rate MS Formula                   := 6000
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Torp 1
Weapon Ground Display Effect Name               := Torp 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Anti - Matter Torpedo
Weapon Seeker Speed Formula                     := 0.050 + ([%Level%] * 0.010)
Weapon Seeker Turn Rate                         := 0.005
Weapon Seeker Tonnage Structure Formula         := 100
Weapon Seeker Defense Modifier Formula          := 0

///////////////
// Weapons - Short
///////////////
Name                                            := Autocannon
Description                                     := Short range rapid fire projectile weapon.
Picture Number                                  := 155
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 50
Cost Organics Formula                           := 5
Cost Radioactives Formula                       := 10
Supply Amount Used Formula                      := 1
Ordnance Amount Used Formula                    := 2
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Short
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Miniguns.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Miniguns") >= [%Level%]
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 10
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Ship, Base, Troop, Fighter, Gunboat, Mine, Seeker
Weapon Damage Type Formula                      := "Kinetic"
Weapon Space At Range Distance Increment        := 5
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (6 + (2 * [%Level%]))) * 0.5
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (6 + (2 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 100 - (iif([%Range%] > 20, [%Range%] - 20, 20 - [%Range%]) * 4)
Weapon Ground At Range Distance Increment        := 5
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (6 + (2 * [%Level%]))) * 0.5
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (6 + (2 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 100 - (iif([%Range%] > 20, [%Range%] - 20, 20 - [%Range%]) * 4)
Weapon Reload Rate MS Formula                   := 300
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 3
Weapon Ground Display Effect Name               := Bolt 3
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Point - Defense Cannons
Weapon Bolt Speed                               := 0.100

Name                                            := Spazer
Description                                     := Short range, rapid fire pulse phaser capable of tracking any target.
Picture Number                                  := 88
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30
Cost Minerals Formula                           := 30
Cost Organics Formula                           := 30
Cost Radioactives Formula                       := 100
Supply Amount Used Formula                      := 2
Ordnance Amount Used Formula                    := 1
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Short
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Subspace Physics and 4 additional levels in both Lasers and Miniguns.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Lasers") >= [%Level%] + 4) and (Get_Empire_Tech_Level("Subspace Physics") >= [%Level%]) and (Get_Empire_Tech_Level("Miniguns") >= [%Level%] + 4)
Number Of Abilities                             := 2
Ability 1 Type                                  := AI Tag 01
Ability 1 Description                           := Requires [%Amount1%] crew.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ordnance Storage
Ability 2 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Beam
Weapon Target Type List                         := Ship, Base, Planet, Troop, Fighter, Gunboat, Mine, Seeker
Weapon Damage Type Formula                      := "Energy"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (75 + (15 * [%Level%]))) * 0.75
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (75 + (15 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 100 - (iif([%Range%] > 20, [%Range%] - 20, 20 - [%Range%]) / 2.5)
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (75 + (15 * [%Level%]))) * 0.75
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (75 + (15 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 100 - (iif([%Range%] > 20, [%Range%] - 20, 20 - [%Range%]) / 2.5)
Weapon Reload Rate MS Formula                   := 300
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 16
Weapon Ground Display Effect Name               := Beam 16
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Meson Blaster
Weapon Beam Burn Color                          := 0, 255, 0
Weapon Beam Duration                            := 100
Weapon Beam Speed                               := 1.000

Name                                            := Fusion Bomb
Description                                     := Nuclear fusion bomb dropped on planets by orbiting ships, or on ground troops by fighters.
Picture Number                                  := 128
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 40
Tonnage Structure Formula                       := 40
Cost Minerals Formula                           := 40
Cost Organics Formula                           := 10
Cost Radioactives Formula                       := 60
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 25
Can Be Placed On Vehicle Types                  := Ship, Base, Fighter, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Short
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent levels in Bombs and Nuclear Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Bombs") >= [%Level%]) and (Get_Empire_Tech_Level("Nuclear Physics") >= [%Level%])
Number Of Abilities                             := 4
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Fusion bombs travel at [%Amount1%] km/s and cannot change course once launched.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 10 + ([%Level%] * 2)
Ability 3 Amount 2 Formula                      := 1
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Fusion bombs have [%Amount1%] hitpoints and no bonus to defense.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 100
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Bomb
Weapon Target Type List                         := Planet, Troop
Weapon Damage Type Formula                      := "Nuclear"
Weapon Space At Range Distance Increment        := 10
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (2000 + (400 * [%Level%]))) * 0.10
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (2000 + (400 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 1000
Weapon Ground At Range Distance Increment        := 10
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (2000 + (400 * [%Level%]))) * 0.10
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (2000 + (400 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 1000
Weapon Reload Rate MS Formula                   := 5000
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 10
Weapon Ground Display Effect Name               := Missile 10
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Planetary Napalm
Weapon Seeker Speed Formula                     := 0.010 + ([%Level%] * 0.002)
Weapon Seeker Turn Rate                         := 0
Weapon Seeker Tonnage Structure Formula         := 100
Weapon Seeker Defense Modifier Formula          := 0

Name                                            := Antimatter Bomb
Description                                     := Antimatter bomb dropped on planets by orbiting ships, or on ground troops by fighters.
Picture Number                                  := 90
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30
Cost Minerals Formula                           := 90
Cost Organics Formula                           := 90
Cost Radioactives Formula                       := 90
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 25
Can Be Placed On Vehicle Types                  := Ship, Base, Fighter, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Short
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Quantum Physics and 2 additional levels in Bombs.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Bombs") >= [%Level%] + 2) and (Get_Empire_Tech_Level("Quantum Physics") >= [%Level%])
Number Of Abilities                             := 4
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Antimatter bombs travel at [%Amount1%] km/s and cannot change course once launched.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 10 + ([%Level%] * 2)
Ability 3 Amount 2 Formula                      := 1
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Antimatter bombs have [%Amount1%] hitpoints and no bonus to defense.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 150
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Bomb
Weapon Target Type List                         := Planet, Troop
Weapon Damage Type Formula                      := "Antimatter"
Weapon Space At Range Distance Increment        := 10
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (5000 + (1000 * [%Level%]))) * 0.10
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (5000 + (1000 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 1000
Weapon Ground At Range Distance Increment        := 10
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (5000 + (1000 * [%Level%]))) * 0.10
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (5000 + (1000 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 1000
Weapon Reload Rate MS Formula                   := 5000
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 12
Weapon Ground Display Effect Name               := Missile 12
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Planetary Napalm
Weapon Seeker Speed Formula                     := 0.010 + ([%Level%] * 0.002)
Weapon Seeker Turn Rate                         := 0
Weapon Seeker Tonnage Structure Formula         := 150
Weapon Seeker Defense Modifier Formula          := 0

Name                                            := Nullspace Bomb
Description                                     := Nullspace bomb dropped on planets by orbiting ships, or on ground troops by fighters.
Picture Number                                  := 164
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 20
Cost Minerals Formula                           := 60
Cost Organics Formula                           := 40
Cost Radioactives Formula                       := 200
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 25
Can Be Placed On Vehicle Types                  := Ship, Base, Fighter, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Short
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Subspace Physics and 4 additional levels in Bombs.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Bombs") >= [%Level%] + 4) and (Get_Empire_Tech_Level("Subspace Physics") >= [%Level%])
Number Of Abilities                             := 4
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Nullspace bombs travel at [%Amount1%] km/s and cannot change course once launched.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 10 + ([%Level%] * 2)
Ability 3 Amount 2 Formula                      := 1
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Nullspace bombs have [%Amount1%] hitpoints and no bonus to defense.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 200
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Bomb
Weapon Target Type List                         := Planet, Troop
Weapon Damage Type Formula                      := "Nullspace"
Weapon Space At Range Distance Increment        := 10
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (5000 + (1000 * [%Level%]))) * 0.10
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (5000 + (1000 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 1000
Weapon Ground At Range Distance Increment        := 10
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (5000 + (1000 * [%Level%]))) * 0.10
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (5000 + (1000 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 1000
Weapon Reload Rate MS Formula                   := 5000
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 9
Weapon Ground Display Effect Name               := Missile 9
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Planetary Napalm
Weapon Seeker Speed Formula                     := 0.010 + ([%Level%] * 0.002)
Weapon Seeker Turn Rate                         := 0
Weapon Seeker Tonnage Structure Formula         := 200
Weapon Seeker Defense Modifier Formula          := 0

Name                                            := Plague Bomb
Description                                     := Biological weapon which unleashes a deadly plague on a planet, killing some people immediately and the rest gradually until the plague is cured.
Picture Number                                  := 92
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 40
Tonnage Structure Formula                       := 40
Cost Minerals Formula                           := 40
Cost Organics Formula                           := 200
Cost Radioactives Formula                       := 40
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 25
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Short
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Bombs, and 2 levels of any Biology theoretical technologies per level of bomb.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Bombs") >= [%Level%]) and (Get_Empire_Tech_Level("Macro Biology") + Get_Empire_Tech_Level("Genetic Manipulation") + Get_Empire_Tech_Level("Evolutionary Transcendence") >= [%Level%] * 2)
Number Of Abilities                             := 4
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Plague bombs travel at [%Amount1%] km/s and cannot change course once launched.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 10 + ([%Level%] * 2)
Ability 3 Amount 2 Formula                      := 1
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Plague bombs have [%Amount1%] hitpoints and no bonus to defense.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 100
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Bomb
Weapon Target Type List                         := Planet
Weapon Damage Type Formula                      := iif([%Level%] >= 5, "Plague Level 5", iif([%Level%] >= 4, "Plague Level 4", iif([%Level%] >= 3, "Plague Level 3", iif([%Level%] >= 2, "Plague Level 2", "Plague Level 1"))))
Weapon Space At Range Distance Increment        := 10
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, 10 * [%Level%]) * 0.10
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, 10 * [%Level%])
Weapon Space To Hit Modifier Formula            := 1000
Weapon Ground At Range Distance Increment        := 10
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, 10 * [%Level%]) * 0.10
Weapon Ground Max Damage Modifier Formula        :=  iif(([%Range%] > 40), 0, 10 * [%Level%])
Weapon Ground To Hit Modifier Formula            := 1000
Weapon Reload Rate MS Formula                   := 5000
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 6
Weapon Ground Display Effect Name               := Missile 6
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Plague Bomb
Weapon Seeker Speed Formula                     := 0.010 + ([%Level%] * 0.002)
Weapon Seeker Turn Rate                         := 0
Weapon Seeker Tonnage Structure Formula         := 100
Weapon Seeker Defense Modifier Formula          := 0

Name                                            := Toxic Injector
Description                                     := Biological weapon which kills a ship's crew. Can be defended against with living armor.
Picture Number                                  := 119
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30
Cost Minerals Formula                           := 30
Cost Organics Formula                           := 100
Cost Radioactives Formula                       := 20
Supply Amount Used Formula                      := 1
Ordnance Amount Used Formula                    := 2
Can Be Placed On Vehicle Types                  := Ship, Base, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Short
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent levels in Missiles and Genetic Manipulation.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Missiles") >= [%Level%]) and (Get_Empire_Tech_Level("Genetic Manipulation")>= [%Level%])
Number Of Abilities                             := 4
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 10
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Description Only
Ability 3 Description                           := Toxic injectors travel at [%Amount1%] km/s and have a turn rate of [%Amount2%].
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 60 + ([%Level%] * 12)
Ability 3 Amount 2 Formula                      := 2
Ability 4 Type                                  := Description Only
Ability 4 Description                           := Toxic injectors have [%Amount1%] hitpoint and a +[%Amount2%] bonus to defense.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 1
Ability 4 Amount 2 Formula                      := 60
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Missile
Weapon Target Type List                         := Ship, Base
Weapon Damage Type Formula                      := "Poison"
Weapon Space At Range Distance Increment        := 10
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (5 + (1 * [%Level%]))) * 0.10
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (5 + (1 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 1000
Weapon Ground At Range Distance Increment        := 10
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (5 + (1 * [%Level%]))) * 0.10
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (5 + (1 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 1000
Weapon Reload Rate MS Formula                   := 1000
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 5
Weapon Ground Display Effect Name               := Missile 5
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Toxic Injector
Weapon Seeker Speed Formula                     := 0.060 + ([%Level%] * 0.012)
Weapon Seeker Turn Rate                         := 0.002
Weapon Seeker Tonnage Structure Formula         := 1
Weapon Seeker Defense Modifier Formula          := 60

Name                                            := Mental Flailer
Description                                     := Psionic weapon which prevents a target from firing weapons as the crew is put into a panic.
Picture Number                                  := 133
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 60
Tonnage Structure Formula                       := 60
Cost Minerals Formula                           := 60
Cost Organics Formula                           := 120
Cost Radioactives Formula                       := 20
Supply Amount Used Formula                      := 1
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Short
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Evolutionary Transcendence, or in both Genetic Manipulation and Stellar Governance, or in Macro Biology with Psionic Aptitude.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Evolutionary Transcendence") >= [%Level%]) or ((Get_Empire_Tech_Level("Genetic Manipulation") >= [%Level%]) and (Get_Empire_Tech_Level("Stellar Governance") >= [%Level%])) or ((Get_Empire_Tech_Level("Macro Biology") >= [%Level%]) and (Get_Empire_Tech_Level("Psionic Aptitude") >= 1))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 01
Ability 1 Description                           := Requires [%Amount1%] crew.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Psionic
Weapon Target Type List                         := Ship, Base, Troop, Fighter, Gunboat
Weapon Damage Type Formula                      := "Psionic"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (2500 + (500 * [%Level%]))) * 0.10
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (2500 + (500 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 100 - (iif([%Range%] > 20, [%Range%] - 20, 20 - [%Range%]) * 4)
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (2500 + (500 * [%Level%]))) * 0.10
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (2500 + (500 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 100 - (iif([%Range%] > 20, [%Range%] - 20, 20 - [%Range%]) * 4)
Weapon Reload Rate MS Formula                   := 4000
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 5
Weapon Ground Display Effect Name               := Bolt 5
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Mental Flailer
Weapon Bolt Speed                               := 0.300

Name                                            := Repulsor Beam
Description                                     := Gravitational beam weapon which pushes enemy ships away.
Picture Number                                  := 105
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 50
Cost Organics Formula                           := 50
Cost Radioactives Formula                       := 75
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 1
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Long
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent levels in Lasers and Subspace Physics (or Nuclear Physics, with Quantum Gravitational Theory).
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Lasers") >= [%Level%]) and ((Get_Empire_Tech_Level("Subspace Physics") >= [%Level%]) or ((Get_Empire_Tech_Level("Nuclear Physics") >= [%Level%]) and (Get_Empire_Tech_Level("Quantum Gravitational Theory") >= 1)))
Number Of Abilities                             := 2
Ability 1 Type                                  := AI Tag 01
Ability 1 Description                           := Requires [%Amount1%] crew.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ordnance Storage
Ability 2 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Beam
Weapon Target Type List                         := Ship, Fighter, Mine, Gunboat, Seeker
Weapon Damage Type Formula                      := "Pushes Target"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (30 + (6 * [%Level%]))) * 0.75
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (30 + (6 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 100 - (iif([%Range%] > 20, [%Range%] - 20, 20 - [%Range%]) / 2.5)
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (30 + (6 * [%Level%]))) * 0.75
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (30 + (6 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 100 - (iif([%Range%] > 20, [%Range%] - 20, 20 - [%Range%]) / 2.5)
Weapon Reload Rate MS Formula                   := 1000
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 12
Weapon Ground Display Effect Name               := Beam 12
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Repulser Beam
Weapon Beam Burn Color                          := 255, 255, 255
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 1.000

Name                                            := Energy Sapper
Description                                     := Organic weapon which fires globs of energy sapping goo.
Picture Number                                  := 226
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 30
Cost Organics Formula                           := 100
Cost Radioactives Formula                       := 50
Supply Amount Used Formula                      := 1
Ordnance Amount Used Formula                    := 1
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Short
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Miniguns and in Evolutionary Transcendence (or Macro Biology with Specimen SR-388).
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Miniguns") >= [%Level%]) and ((Get_Empire_Tech_Level("Evolutionary Transcendence") >= [%Level%]) or ((Get_Empire_Tech_Level("Macro Biology") >= [%Level%]) and (Get_Empire_Tech_Level("Specimen SR-388") >= [%Level%]) >= 1))
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 10
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Ship, Troop, Fighter, Gunboat, Mine
Weapon Damage Type Formula                      := "Sap Energy
Weapon Space At Range Distance Increment        := 5
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (6 + (2 * [%Level%]))) * 0.5
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (6 + (2 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 100 - (iif([%Range%] > 20, [%Range%] - 20, 20 - [%Range%]) * 4)
Weapon Ground At Range Distance Increment        := 5
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (6 + (2 * [%Level%]))) * 0.5
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (6 + (2 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 100 - (iif([%Range%] > 20, [%Range%] - 20, 20 - [%Range%]) * 4)
Weapon Reload Rate MS Formula                   := 100
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 15
Weapon Ground Display Effect Name               := Bolt 15
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Acid Globule
Weapon Bolt Speed                               := 0.100

///////////////
// Weapons - PD
///////////////
Name                                            := PD Laser Beam
Description                                     := Long-ranged, highly accurate energy beam weapon. Modified for point defense - reloads faster, but cannot target larger vehicles.
Picture Number                                  := 139
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 40
Tonnage Structure Formula                       := 40
Cost Minerals Formula                           := 40
Cost Organics Formula                           := 40
Cost Radioactives Formula                       := 40
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 1
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - PD
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent levels in Lasers and Nuclear Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Lasers") >= [%Level%]) and (Get_Empire_Tech_Level("Nuclear Physics") >= [%Level%])
Number Of Abilities                             := 2
Ability 1 Type                                  := AI Tag 01
Ability 1 Description                           := Requires [%Amount1%] crew.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ordnance Storage
Ability 2 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Beam
Weapon Target Type List                         := Fighter, Mine, Seeker
Weapon Damage Type Formula                      := "Energy"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 160), 0, (15 + (3 * [%Level%]))) * 0.75
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 160), 0, (15 + (3 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 100 - (iif([%Range%] > 80, [%Range%] - 80, 80 - [%Range%]) / 10)
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 160), 0, (15 + (3 * [%Level%]))) * 0.75
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 160), 0, (15 + (3 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 100 - (iif([%Range%] > 80, [%Range%] - 80, 80 - [%Range%]) / 10)
Weapon Reload Rate MS Formula                   := 300
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 13
Weapon Ground Display Effect Name               := Beam 13
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 255, 64, 64
Weapon Beam Duration                            := 300
Weapon Beam Speed                               := 1.000

Name                                            := PD Phaser
Description                                     := Medium ranged beam weapon with more destructive power than a laser. Modified for point defense - reloads faster, but cannot target larger vehicles.
Picture Number                                  := 142
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 50
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 100
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 1
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - PD
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Quantum Physics and 2 additional levels in Lasers.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Lasers") >= [%Level%] + 2) and (Get_Empire_Tech_Level("Quantum Physics") >= [%Level%])
Number Of Abilities                             := 2
Ability 1 Type                                  := AI Tag 01
Ability 1 Description                           := Requires [%Amount1%] crew.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ordnance Storage
Ability 2 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Beam
Weapon Target Type List                         := Fighter, Mine, Seeker
Weapon Damage Type Formula                      := "Energy"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 80), 0, (75 + (15 * [%Level%]))) * 0.75
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 80), 0, (75 + (15 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 100 - (iif([%Range%] > 40, [%Range%] - 40, 40 - [%Range%]) / 5)
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 80), 0, (75 + (15 * [%Level%]))) * 0.75
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 80), 0, (75 + (15 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 100 - (iif([%Range%] > 40, [%Range%] - 40, 40 - [%Range%]) / 5)
Weapon Reload Rate MS Formula                   := 300
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 11
Weapon Ground Display Effect Name               := Beam 11
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Phased - Polaron Beam
Weapon Beam Burn Color                          := 255, 255, 0
Weapon Beam Duration                            := 300
Weapon Beam Speed                               := 1.000

Name                                            := PD Blaster
Description                                     := Medium range plasma gun with low accuracy but moderately high damage potential. Modified for point defense - reloads faster, but cannot target larger vehicles.
Picture Number                                  := 201
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30
Cost Minerals Formula                           := 30
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 40
Supply Amount Used Formula                      := 2
Ordnance Amount Used Formula                    := 2
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - PD
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires 2 additional levels in Miniguns, and equivalent level in either Quantum Physics or Genetic Manipulation.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Miniguns") >= [%Level%] + 2) and ((Get_Empire_Tech_Level("Quantum Physics") >= [%Level%]) or (Get_Empire_Tech_Level("Genetic Manipulation") >= [%Level%]))
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 10
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Fighter, Mine, Seeker
Weapon Damage Type Formula                      := "Explosive"
Weapon Space At Range Distance Increment        := 5
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 80), 0, (40 + (8 * [%Level%]))) * 0.25
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 80), 0, (40 + (8 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 100 - (iif([%Range%] > 40, [%Range%] - 40, 40 - [%Range%]) * 2)
Weapon Ground At Range Distance Increment        := 5
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 80), 0, (40 + (8 * [%Level%]))) * 0.25
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 80), 0, (40 + (8 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 100 - (iif([%Range%] > 40, [%Range%] - 40, 40 - [%Range%]) * 2)
Weapon Reload Rate MS Formula                   := 300
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 9
Weapon Ground Display Effect Name               := Bolt 9
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Point - Defense Cannons
Weapon Bolt Speed                               := 0.100

Name                                            := PD Autocannon
Description                                     := Short range rapid fire projectile weapon. Modified for point defense - reloads faster, but cannot target larger vehicles.
Picture Number                                  := 91
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 50
Cost Organics Formula                           := 5
Cost Radioactives Formula                       := 10
Supply Amount Used Formula                      := 1
Ordnance Amount Used Formula                    := 2
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - PD
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Miniguns.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Miniguns") >= [%Level%]
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 10
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Fighter, Mine, Seeker
Weapon Damage Type Formula                      := "Kinetic"
Weapon Space At Range Distance Increment        := 5
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (6 + (2 * [%Level%]))) * 0.5
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (6 + (2 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 100 - (iif([%Range%] > 20, [%Range%] - 20, 20 - [%Range%]) * 4)
Weapon Ground At Range Distance Increment        := 5
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (6 + (2 * [%Level%]))) * 0.5
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (6 + (2 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 100 - (iif([%Range%] > 20, [%Range%] - 20, 20 - [%Range%]) * 4)
Weapon Reload Rate MS Formula                   := 100
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 3
Weapon Ground Display Effect Name               := Bolt 3
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Point - Defense Cannons
Weapon Bolt Speed                               := 0.100

Name                                            := PD Spazer
Description                                     := Short range, rapid fire pulse phaser capable of tracking any target. Modified for point defense - reloads faster, but cannot target larger vehicles.
Picture Number                                  := 141
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30
Cost Minerals Formula                           := 30
Cost Organics Formula                           := 30
Cost Radioactives Formula                       := 100
Supply Amount Used Formula                      := 2
Ordnance Amount Used Formula                    := 1
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - PD
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Subspace Physics and 4 additional levels in both Lasers and Miniguns.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Lasers") >= [%Level%] + 4) and (Get_Empire_Tech_Level("Subspace Physics") >= [%Level%]) and (Get_Empire_Tech_Level("Miniguns") >= [%Level%] + 4)
Number Of Abilities                             := 2
Ability 1 Type                                  := AI Tag 01
Ability 1 Description                           := Requires [%Amount1%] crew.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ordnance Storage
Ability 2 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Beam
Weapon Target Type List                         := Fighter, Mine, Seeker
Weapon Damage Type Formula                      := "Energy"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (75 + (15 * [%Level%]))) * 0.75
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (75 + (15 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 100 - (iif([%Range%] > 20, [%Range%] - 20, 20 - [%Range%]) / 2.5)
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (75 + (15 * [%Level%]))) * 0.75
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (75 + (15 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 100 - (iif([%Range%] > 20, [%Range%] - 20, 20 - [%Range%]) / 2.5)
Weapon Reload Rate MS Formula                   := 100
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 16
Weapon Ground Display Effect Name               := Beam 16
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Meson Blaster
Weapon Beam Burn Color                          := 0, 255, 0
Weapon Beam Duration                            := 9
Weapon Beam Speed                               := 1.000

Name                                            := PD Repulsor Beam
Description                                     := Gravitational beam weapon which pushes enemy ships away. Modified for point defense - reloads faster, but cannot target larger vehicles.
Picture Number                                  := 229
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50
Cost Minerals Formula                           := 50
Cost Organics Formula                           := 50
Cost Radioactives Formula                       := 75
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 1
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Long
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent levels in Lasers and Subspace Physics (or Nuclear Physics, with Quantum Gravitational Theory).
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Lasers") >= [%Level%]) and ((Get_Empire_Tech_Level("Subspace Physics") >= [%Level%]) or ((Get_Empire_Tech_Level("Nuclear Physics") >= [%Level%]) and (Get_Empire_Tech_Level("Quantum Gravitational Theory") >= 1)))
Number Of Abilities                             := 2
Ability 1 Type                                  := AI Tag 01
Ability 1 Description                           := Requires [%Amount1%] crew.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ordnance Storage
Ability 2 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Beam
Weapon Target Type List                         := Fighter, Mine, Seeker
Weapon Damage Type Formula                      := "Pushes Target"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (30 + (6 * [%Level%]))) * 0.75
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (30 + (6 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 100 - (iif([%Range%] > 20, [%Range%] - 20, 20 - [%Range%]) / 2.5)
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (30 + (6 * [%Level%]))) * 0.75
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (30 + (6 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 100 - (iif([%Range%] > 20, [%Range%] - 20, 20 - [%Range%]) / 2.5)
Weapon Reload Rate MS Formula                   := 300
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 12
Weapon Ground Display Effect Name               := Beam 12
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Repulser Beam
Weapon Beam Burn Color                          := 255, 255, 255
Weapon Beam Duration                            := 300
Weapon Beam Speed                               := 1.000

///////////////
// Weapons - Warhead
///////////////
Name                                            := Fusion Warhead
Description                                     := Nuclear fusion warhead used by kamikazes.
Picture Number                                  := 129
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 20
Cost Minerals Formula                           := 20
Cost Organics Formula                           := 5
Cost Radioactives Formula                       := 30
Supply Amount Used Formula                      := 2
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Fighter, Gunboat, Troop, Mine
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Warhead
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Nuclear Physics.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Nuclear Physics") >= [%Level%]
Requirement 2 Description                       := Warheads can only be used on fully automated vessels unless the empire has the Suicide Bombers racial trait.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("AI Tag 02") > 0) or (Empire_Has_Racial_Trait("Suicide Bombers"))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 01
Ability 1 Description                           := Requires [%Amount1%] crew.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Warhead
Weapon Delivery Type                            := Warhead
Weapon Target Type List                         := Ship, Base, Gunboat, Planet, Troop
Weapon Damage Type Formula                      := "Nuclear"
Weapon Space At Range Distance Increment        := 10
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (200 + (40 * [%Level%]))) * 0.10
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (200 + (40 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 1000
Weapon Ground At Range Distance Increment        := 10
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (200 + (40 * [%Level%]))) * 0.10
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (200 + (40 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 1000
Weapon Reload Rate MS Formula                   := 10000
Weapon Display Type                             := None
Weapon Space Display Effect Name                := None
Weapon Ground Display Effect Name               := None
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := None
Weapon Beam Burn Color                          := 110, 177, 240
Weapon Beam Duration                            := 1000

Name                                            := Antimatter Warhead
Description                                     := Antimatter warhead used by kamikazes.
Picture Number                                  := 157
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 15
Tonnage Structure Formula                       := 15
Cost Minerals Formula                           := 45
Cost Organics Formula                           := 45
Cost Radioactives Formula                       := 45
Supply Amount Used Formula                      := 2
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Fighter, Gunboat, Troop, Mine
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Warhead
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Quantum Physics.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Quantum Physics") >= [%Level%]
Requirement 2 Description                       := Warheads can only be used on fully automated vessels unless the empire has the Suicide Bombers racial trait.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("AI Tag 02") > 0) or (Empire_Has_Racial_Trait("Suicide Bombers"))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 01
Ability 1 Description                           := Requires [%Amount1%] crew.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Warhead
Weapon Delivery Type                            := Warhead
Weapon Target Type List                         := Ship, Base, Gunboat, Planet, Troop
Weapon Damage Type Formula                      := "Antimatter"
Weapon Space At Range Distance Increment        := 10
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (500 + (100 * [%Level%]))) * 0.10
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (500 + (100 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 1000
Weapon Ground At Range Distance Increment        := 10
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (500 + (100 * [%Level%]))) * 0.10
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (500 + (100 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 1000
Weapon Reload Rate MS Formula                   := 10000
Weapon Display Type                             := None
Weapon Space Display Effect Name                := None
Weapon Ground Display Effect Name               := None
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := None
Weapon Beam Burn Color                          := 110, 177, 240
Weapon Beam Duration                            := 1000

Name                                            := Nullspace Warhead
Description                                     := Nullspace warhead used by kamikazes.
Picture Number                                  := 156
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 10
Cost Minerals Formula                           := 30
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 100
Supply Amount Used Formula                      := 2
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Fighter, Gunboat, Troop, Mine
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons - Warhead
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Subspace Physics.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Subspace Physics") >= [%Level%]
Requirement 2 Description                       := Warheads can only be used on fully automated vessels unless the empire has the Suicide Bombers racial trait.
Requirement 2 Formula                           := (Get_Design_Ability_Component_Count("AI Tag 02") > 0) or (Empire_Has_Racial_Trait("Suicide Bombers"))
Number Of Abilities                             := 1
Ability 1 Type                                  := AI Tag 01
Ability 1 Description                           := Requires [%Amount1%] crew.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Warhead
Weapon Delivery Type                            := Warhead
Weapon Target Type List                         := Ship, Base, Gunboat, Planet, Troop
Weapon Damage Type Formula                      := "Nullspace"
Weapon Space At Range Distance Increment        := 10
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (500 + (100 * [%Level%]))) * 0.10
Weapon Space Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (500 + (100 * [%Level%])))
Weapon Space To Hit Modifier Formula            := 1000
Weapon Ground At Range Distance Increment        := 10
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := iif(([%Range%] > 40), 0, (500 + (100 * [%Level%]))) * 0.10
Weapon Ground Max Damage Modifier Formula        := iif(([%Range%] > 40), 0, (500 + (100 * [%Level%])))
Weapon Ground To Hit Modifier Formula            := 1000
Weapon Reload Rate MS Formula                   := 10000
Weapon Display Type                             := None
Weapon Space Display Effect Name                := None
Weapon Ground Display Effect Name               := None
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := None
Weapon Beam Burn Color                          := 110, 177, 240
Weapon Beam Duration                            := 1000

///////////////
// Cargo
///////////////
Name                                            := Fuel Compartment
Description                                     := Stores small amounts of extra supplies on a fighter or mine to increase its range a little.
Picture Number                                  := 198
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 2
Tonnage Structure Formula                       := 1
Cost Minerals Formula                           := 2
Cost Organics Formula                           := 2
Cost Radioactives Formula                       := 1
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Cargo
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Industry or Macro Biology.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Planetary Industry") >= [%Level%]) or (Get_Empire_Tech_Level("Macro Biology") >= [%Level%])
Number Of Abilities                             := 1
Ability 1 Type                                  := Supply Storage
Ability 1 Description                           := Stores [%Amount1%] supplies.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 18 + (6 * [%Level%])
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Fuel Tank
Description                                     := Stores extra supplies on a ship or unit to increase its range.
Picture Number                                  := 294
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 3
Cost Minerals Formula                           := 5
Cost Organics Formula                           := 5
Cost Radioactives Formula                       := 2
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Cargo
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Industry or Macro Biology.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Planetary Industry") >= [%Level%]) or (Get_Empire_Tech_Level("Macro Biology") >= [%Level%])
Number Of Abilities                             := 1
Ability 1 Type                                  := Supply Storage
Ability 1 Description                           := Stores [%Amount1%] supplies.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 60 + (20 * [%Level%])
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Bulk Fuel Tank
Description                                     := Stores large amounts of extra supplies on a ship or troop to increase its range dramatically.
Picture Number                                  := 21
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 40
Cost Minerals Formula                           := 50
Cost Organics Formula                           := 50
Cost Radioactives Formula                       := 15
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Gunboat
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Cargo
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Industry or Macro Biology.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Planetary Industry") >= [%Level%]) or (Get_Empire_Tech_Level("Macro Biology") >= [%Level%])
Number Of Abilities                             := 1
Ability 1 Type                                  := Supply Storage
Ability 1 Description                           := Stores [%Amount1%] supplies.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 900 + (300 * [%Level%])
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Light Magazine
Description                                     := Stores small amounts of extra ordnance on a fighter or mine to increase its combat endurance a little.
Picture Number                                  := 199
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 2
Tonnage Structure Formula                       := 1
Cost Minerals Formula                           := 2
Cost Organics Formula                           := 1
Cost Radioactives Formula                       := 2
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Cargo
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Industry or Nuclear Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Planetary Industry") >= [%Level%]) or (Get_Empire_Tech_Level("Nuclear Physics") >= [%Level%])
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 18 + (6 * [%Level%])
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Magazine
Description                                     := Stores extra ordnance on a ship or unit to increase its combat endurance.
Picture Number                                  := 295
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 3
Cost Minerals Formula                           := 5
Cost Organics Formula                           := 2
Cost Radioactives Formula                       := 5
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Cargo
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Industry or Nuclear Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Planetary Industry") >= [%Level%]) or (Get_Empire_Tech_Level("Nuclear Physics") >= [%Level%])
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 60 + (20 * [%Level%])
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Heavy Magazine
Description                                     := Stores large amounts of extra ordnance on a ship or troop to increase its combat endurance dramatically.
Picture Number                                  := 180
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 40
Cost Minerals Formula                           := 50
Cost Organics Formula                           := 15
Cost Radioactives Formula                       := 50
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Gunboat
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Cargo
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Industry or Nuclear Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Planetary Industry") >= [%Level%]) or (Get_Empire_Tech_Level("Nuclear Physics") >= [%Level%])
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Stores [%Amount1%] ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 900 + (300 * [%Level%])
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Cargo Bay
Description                                     := Area on a starship where cargo can be housed, as well as extra fuel and ammunition.
Picture Number                                  := 9
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 100
Cost Minerals Formula                           := 100
Cost Organics Formula                           := 50
Cost Radioactives Formula                       := 50
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Cargo
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Planetary Industry") >= [%Level%]
Number Of Abilities                             := 4
Ability 1 Type                                  := Storage Cargo Space Amount
Ability 1 Description                           := Provides [%Amount1%]kT worth of cargo space.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 100
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Stores [%Amount1%] supplies.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 300 + (100 * [%Level%])
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Ordnance Storage
Ability 3 Description                           := Stores [%Amount1%] ordnance.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 300 + (100 * [%Level%])
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := AI Tag 01
Ability 4 Description                           := Requires [%Amount1%] crew.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 10
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Hangar
Description                                     := Launch bay for fighter craft.
Picture Number                                  := 22
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 100
Cost Minerals Formula                           := 150
Cost Organics Formula                           := 100
Cost Radioactives Formula                       := 50
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Cargo
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Industry, or level 1 in Orbital Industry.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Planetary Industry") >= [%Level%]) or (Get_Empire_Tech_Level("Orbital Industry") >= 1)
Number Of Abilities                             := 4
Ability 1 Type                                  := Units - Launch
Ability 1 Description                           := Can launch a fighter into space every [%Amount2%] milliseconds. (Rate is increased if empire has Advanced Unit Launch.)
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Fighter"
Ability 1 Amount 2 Formula                      := (4500 - ([%Level%] * 500)) / (iif(Get_Empire_Tech_Level("Advanced Unit Launch") >= 1, 4, 1))
Ability 2 Type                                  := Units - Recover
Ability 2 Description                           := Can recover fighters from space. 
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Fighter"
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Storage Cargo Space Amount
Ability 3 Description                           := Provides [%Amount1%]kT of cargo space.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 100
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := AI Tag 01
Ability 4 Description                           := Requires [%Amount1%] crew.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 50
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Mine Layer
Description                                     := Launch bay for space mines.
Picture Number                                  := 23
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 100
Cost Minerals Formula                           := 150
Cost Organics Formula                           := 100
Cost Radioactives Formula                       := 50
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Cargo
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Orbital Industry, or level 1 in Spaceborne Industry.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Orbital Industry") >= [%Level%]) or (Get_Empire_Tech_Level("Spaceborne Industry") >= 1)
Number Of Abilities                             := 4
Ability 1 Type                                  := Units - Launch
Ability 1 Description                           := Can launch a mine into space every [%Amount2%] milliseconds. (Rate is increased if empire has Advanced Unit Launch.)
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Mine"
Ability 1 Amount 2 Formula                      := (4500 - ([%Level%] * 500)) / (iif(Get_Empire_Tech_Level("Advanced Unit Launch") >= 1, 4, 1))
Ability 2 Type                                  := Units - Recover
Ability 2 Description                           := Can recover mines from space. 
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Mine"
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Storage Cargo Space Amount
Ability 3 Description                           := Provides [%Amount1%]kT of cargo space.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 100
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := AI Tag 01
Ability 4 Description                           := Requires [%Amount1%] crew.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 20
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Docking Bay
Description                                     := Launch bay for gunboats.
Picture Number                                  := 24
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 300
Tonnage Structure Formula                       := 300
Cost Minerals Formula                           := 500
Cost Organics Formula                           := 300
Cost Radioactives Formula                       := 200
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Cargo
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Orbital Industry, or level 1 in Spaceborne Industry.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Orbital Industry") >= [%Level%]) or (Get_Empire_Tech_Level("Spaceborne Industry") >= 1)
Number Of Abilities                             := 4
Ability 1 Type                                  := Units - Launch
Ability 1 Description                           := Can launch a gunboat into space every [%Amount2%] milliseconds. (Rate is increased if empire has Advanced Unit Launch.)
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Gunboat"
Ability 1 Amount 2 Formula                      := (4500 - ([%Level%] * 500)) / (iif(Get_Empire_Tech_Level("Advanced Unit Launch") >= 1, 4, 1))
Ability 2 Type                                  := Units - Recover
Ability 2 Description                           := Can recover gunboats from space. 
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Gunboat"
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Storage Cargo Space Amount
Ability 3 Description                           := Provides [%Amount1%]kT of cargo space.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 300
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := AI Tag 01
Ability 4 Description                           := Requires [%Amount1%] crew.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 200
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Launch Tube
Description                                     := Multipurpose launch tube which can launch and recover many types of units.
Picture Number                                  := 38
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 100
Cost Minerals Formula                           := 300
Cost Organics Formula                           := 200
Cost Radioactives Formula                       := 100
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Cargo
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Industry, or level 1 in Orbital Industry, and Advanced Unit Launch.
Requirement 1 Formula                           := ((Get_Empire_Tech_Level("Planetary Industry") >= [%Level%]) or (Get_Empire_Tech_Level("Orbital Industry") >= 1)) and (Get_Empire_Tech_Level("Advanced Unit Launch") >= 1)
Number Of Abilities                             := 8
Ability 1 Type                                  := Units - Launch
Ability 1 Description                           := Can launch a fighter into space every [%Amount2%] milliseconds.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Fighter"
Ability 1 Amount 2 Formula                      := 4500 - ([%Level%] * 500)
Ability 2 Type                                  := Units - Launch
Ability 2 Description                           := Can launch a mine into space every [%Amount2%] milliseconds.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Mine"
Ability 2 Amount 2 Formula                      := 4500 - ([%Level%] * 500)
Ability 3 Type                                  := Units - Launch
Ability 3 Description                           := Can launch a gunboat into space every [%Amount2%] milliseconds.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := "Gunboat"
Ability 3 Amount 2 Formula                      := 4500 - ([%Level%] * 500)
Ability 4 Type                                  := Units - Recover
Ability 4 Description                           := Can recover fighters from space. 
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := "Fighter"
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Units - Recover
Ability 5 Description                           := Can recover mines from space. 
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := "Mine"
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := Units - Recover
Ability 6 Description                           := Can recover gunboats from space. 
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := "Gunboat"
Ability 6 Amount 2 Formula                      := 0
Ability 7 Type                                  := Storage Cargo Space Amount
Ability 7 Description                           := Provides [%Amount1%]kT of cargo space.
Ability 7 Scope                                 := Space Object
Ability 7 Range Formula                         := 0
Ability 7 Amount 1 Formula                      := 100
Ability 7 Amount 2 Formula                      := 0
Ability 8 Type                                  := AI Tag 01
Ability 8 Description                           := Requires [%Amount1%] crew.
Ability 8 Scope                                 := Space Object
Ability 8 Range Formula                         := 0
Ability 8 Amount 1 Formula                      := 50
Ability 8 Amount 2 Formula                      := 0
Weapon Type                                     := None

///////////////
// Armor
///////////////
Name                                            := Light Titanium Armor
Description                                     := Standard titanium armor used to protect a ship from physical damage.
Picture Number                                  := 15
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := 5 + (5 * [%Level%])
Cost Minerals Formula                           := 1
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent tech level in Armor.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= [%Level%]
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Titanium Armor provides armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Titanium Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Armor nullifies up to [%Amount2%] damage per hit that damages the armor components.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0 / iif(Get_Design_Ability_Total("AI Tag 20", 1) > 0, Get_Design_Ability_Component_Count("Component - Is Armor Type"), 1)
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Medium Titanium Armor
Description                                     := Standard titanium armor used to protect a ship from physical damage.
Picture Number                                  := 308
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := (5 + (5 * [%Level%])) * 15
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level plus 1 in Armor.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= [%Level%] + 1
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Titanium Armor provides armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Titanium Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Armor nullifies up to [%Amount2%] damage per hit that damages the armor components.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1 / iif(Get_Design_Ability_Total("AI Tag 20", 1) > 0, Get_Design_Ability_Component_Count("Component - Is Armor Type"), 1)
Ability 2 Amount 2 Formula                      := 1
Weapon Type                                     := None

Name                                            := Heavy Titanium Armor
Description                                     := Standard titanium armor used to protect a ship from physical damage.
Picture Number                                  := 314
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := (5 + (5 * [%Level%])) * 225
Cost Minerals Formula                           := 100
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level plus 2 in Armor.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= [%Level%] + 2
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Titanium Armor provides armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Titanium Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Armor nullifies up to [%Amount2%] damage per hit that damages the armor components.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := (1 + [%Level%]) / iif(Get_Design_Ability_Total("AI Tag 20", 1) > 0, Get_Design_Ability_Component_Count("Component - Is Armor Type"), 1)
Ability 2 Amount 2 Formula                      := (1 + [%Level%])
Weapon Type                                     := None

Name                                            := Light Latium Armor
Description                                     := Advanced transuranic-ferrous armor used to protect a ship from physical damage.
Picture Number                                  := 51
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := 10 + (10 * [%Level%])
Cost Minerals Formula                           := 2
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 1
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent tech level plus 1 in Armor, and either Planetary Industry level 5 or Orbital Industry level 1.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Armor") >= [%Level%] + 1) and ((Get_Empire_Tech_Level("Planetary Industry")) >= 5 or (Get_Empire_Tech_Level("Orbital Industry") >= 1))
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Latium Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Armor nullifies up to [%Amount2%] damage per hit that damages the armor components.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1 / iif(Get_Design_Ability_Total("AI Tag 20", 1) > 0, Get_Design_Ability_Component_Count("Component - Is Armor Type"), 1)
Ability 2 Amount 2 Formula                      := 1
Weapon Type                                     := None

Name                                            := Medium Latium Armor
Description                                     := Advanced transuranic-ferrous armor used to protect a ship from physical damage.
Picture Number                                  := 313
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := (10 + (10 * [%Level%])) * 15
Cost Minerals Formula                           := 20
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 10
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent tech level plus 2 in Armor, and either Planetary Industry level 5 or Orbital Industry level 1.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Armor") >= [%Level%] + 2) and ((Get_Empire_Tech_Level("Planetary Industry")) >= 5 or (Get_Empire_Tech_Level("Orbital Industry") >= 1))
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Latium Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Armor nullifies up to [%Amount2%] damage per hit that damages the armor components.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := [%Level%] / iif(Get_Design_Ability_Total("AI Tag 20", 1) > 0, Get_Design_Ability_Component_Count("Component - Is Armor Type"), 1)
Ability 2 Amount 2 Formula                      := [%Level%]
Weapon Type                                     := None

Name                                            := Heavy Latium Armor
Description                                     := Advanced transuranic-ferrous armor used to protect a ship from physical damage.
Picture Number                                  := 319
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := (10 + (10 * [%Level%])) * 225
Cost Minerals Formula                           := 200
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 100
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent tech level plus 3 in Armor, and either Planetary Industry level 5 or Orbital Industry level 1.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Armor") >= [%Level%] + 3) and ((Get_Empire_Tech_Level("Planetary Industry")) >= 5 or (Get_Empire_Tech_Level("Orbital Industry") >= 1))
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Latium Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Armor nullifies up to [%Amount2%] damage per hit that damages the armor components.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := (5 + [%Level%]) / iif(Get_Design_Ability_Total("AI Tag 20", 1) > 0, Get_Design_Ability_Component_Count("Component - Is Armor Type"), 1)
Ability 2 Amount 2 Formula                      := (5 + [%Level%])
Weapon Type                                     := None

Name                                            := Light Neutronium Armor
Description                                     := Hyper-dense armor used to protect a ship from physical damage.
Picture Number                                  := 50
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := 20 + (20 * [%Level%])
Cost Minerals Formula                           := 4
Cost Organics Formula                           := 2
Cost Radioactives Formula                       := 3
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent tech level plus 2 in Armor, and either Orbital Industry level 5 or Spaceborne Industry level 1.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Armor") >= [%Level%] + 2) and ((Get_Empire_Tech_Level("Orbital Industry")) >= 5 or (Get_Empire_Tech_Level("Spaceborne Industry") >= 1))
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Neutronium Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Armor nullifies up to [%Amount2%] damage per hit that damages the armor components.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := [%Level%] / iif(Get_Design_Ability_Total("AI Tag 20", 1) > 0, Get_Design_Ability_Component_Count("Component - Is Armor Type"), 1)
Ability 2 Amount 2 Formula                      := [%Level%]
Weapon Type                                     := None

Name                                            := Medium Neutronium Armor
Description                                     := Hyper-dense armor used to protect a ship from physical damage.
Picture Number                                  := 312
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := (20 + (20 * [%Level%])) * 15
Cost Minerals Formula                           := 40
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 30
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent tech level plus 3 in Armor, and either Orbital Industry level 5 or Spaceborne Industry level 1.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Armor") >= [%Level%] + 3) and ((Get_Empire_Tech_Level("Orbital Industry")) >= 5 or (Get_Empire_Tech_Level("Spaceborne Industry") >= 1))
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Neutronium Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Armor nullifies up to [%Amount2%] damage per hit that damages the armor components.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := (1 + [%Level%]) ^ 2 / iif(Get_Design_Ability_Total("AI Tag 20", 1) > 0, Get_Design_Ability_Component_Count("Component - Is Armor Type"), 1)
Ability 2 Amount 2 Formula                      := (1 + [%Level%]) ^ 2
Weapon Type                                     := None

Name                                            := Heavy Neutronium Armor
Description                                     := Hyper-dense armor used to protect a ship from physical damage.
Picture Number                                  := 318
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := (20 + (20 * [%Level%])) * 225
Cost Minerals Formula                           := 400
Cost Organics Formula                           := 200
Cost Radioactives Formula                       := 300
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent tech level plus 4 in Armor, and either Orbital Industry level 5 or Spaceborne Industry level 1.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Armor") >= [%Level%] + 4) and ((Get_Empire_Tech_Level("Orbital Industry")) >= 5 or (Get_Empire_Tech_Level("Spaceborne Industry") >= 1))
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Neutronium Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Armor nullifies up to [%Amount2%] damage per hit that damages the armor components.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := (5 + [%Level%]) ^ 2 / iif(Get_Design_Ability_Total("AI Tag 20", 1) > 0, Get_Design_Ability_Component_Count("Component - Is Armor Type"), 1)
Ability 2 Amount 2 Formula                      := (5 + [%Level%]) ^ 2
Weapon Type                                     := None

Name                                            := Light Living Armor
Description                                     := Armor composed of organic tissues which can gradually regenerate themselves over time.
Picture Number                                  := 42
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := 10 + (10 * [%Level%])
Cost Minerals Formula                           := 0
Cost Organics Formula                           := 4
Cost Radioactives Formula                       := 1
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent tech level plus 2 in Armor and level 4 in Genetic Manipulation.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Armor") >= [%Level%] + 2) and (Get_Empire_Tech_Level("Genetic Manipulation") >= 4)
Number Of Abilities                             := 3
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Living Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Armor nullifies up to [%Amount2%] damage per hit that damages the armor components.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0 / iif(Get_Design_Ability_Total("AI Tag 20", 1) > 0, Get_Design_Ability_Component_Count("Component - Is Armor Type"), 1)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Component - Regeneration
Ability 3 Description                           := Living armor regenerates [%Amount1%]kT of damage per second (if your vehicle has supply remaining).
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := [%Level%]
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Medium Living Armor
Description                                     := Armor composed of organic tissues which can gradually regenerate themselves over time.
Picture Number                                  := 310
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := (10 + (10 * [%Level%])) * 15
Cost Minerals Formula                           := 0
Cost Organics Formula                           := 40
Cost Radioactives Formula                       := 10
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent tech level plus 3 in Armor and level 4 in Genetic Manipulation.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Armor") >= [%Level%] + 3) and (Get_Empire_Tech_Level("Genetic Manipulation") >= 4)
Number Of Abilities                             := 3
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Living Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Armor nullifies up to [%Amount2%] damage per hit that damages the armor components.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1 / iif(Get_Design_Ability_Total("AI Tag 20", 1) > 0, Get_Design_Ability_Component_Count("Component - Is Armor Type"), 1)
Ability 2 Amount 2 Formula                      := 1
Ability 3 Type                                  := Component - Regeneration
Ability 3 Description                           := Living armor regenerates [%Amount1%]kT of damage per second (if your vehicle has supply remaining).
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := [%Level%] * 3
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Heavy Living Armor
Description                                     := Armor composed of organic tissues which can gradually regenerate themselves over time.
Picture Number                                  := 316
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := (10 + (10 * [%Level%])) * 225
Cost Minerals Formula                           := 0
Cost Organics Formula                           := 400
Cost Radioactives Formula                       := 100
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent tech level plus 4 in Armor and level 4 in Genetic Manipulation.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Armor") >= [%Level%] + 4) and (Get_Empire_Tech_Level("Genetic Manipulation") >= 4)
Number Of Abilities                             := 3
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Living Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Armor nullifies up to [%Amount2%] damage per hit that damages the armor components.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := [%Level%] / iif(Get_Design_Ability_Total("AI Tag 20", 1) > 0, Get_Design_Ability_Component_Count("Component - Is Armor Type"), 1)
Ability 2 Amount 2 Formula                      := [%Level%]
Ability 3 Type                                  := Component - Regeneration
Ability 3 Description                           := Living armor regenerates [%Amount1%]kT of damage per second (if your vehicle has supply remaining).
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := [%Level%] * 9
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Light Crystalline Armor
Description                                     := Armor composed of a rigid crystalline structure which can absorb a lot of damage at once, but is brittle and shatters easily if overstressed.
Picture Number                                  := 43
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := 5 + (5 * [%Level%])
Cost Minerals Formula                           := 3
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 3
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent tech level plus 2 in Armor and level 4 in Quantum Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Armor") >= [%Level%] + 2) and (Get_Empire_Tech_Level("Quantum Physics") >= 4)
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Crystalline Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Armor nullifies up to [%Amount2%] damage per hit that damages the armor components.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := [%Level%] / iif(Get_Design_Ability_Total("AI Tag 20", 1) > 0, Get_Design_Ability_Component_Count("Component - Is Armor Type"), 1)
Ability 2 Amount 2 Formula                      := [%Level%]
Weapon Type                                     := None

Name                                            := Medium Crystalline Armor
Description                                     := Armor composed of a rigid crystalline structure which can absorb a lot of damage at once, but is brittle and shatters easily if overstressed.
Picture Number                                  := 311
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := (5 + (5 * [%Level%])) * 15
Cost Minerals Formula                           := 30
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 30
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent tech level plus 3 in Armor and level 4 in Quantum Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Armor") >= [%Level%] + 3) and (Get_Empire_Tech_Level("Quantum Physics") >= 4)
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Crystalline Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Armor nullifies up to [%Amount2%] damage per hit that damages the armor components.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := (1 + [%Level%]) ^ 2 / iif(Get_Design_Ability_Total("AI Tag 20", 1) > 0, Get_Design_Ability_Component_Count("Component - Is Armor Type"), 1)
Ability 2 Amount 2 Formula                      := (1 + [%Level%]) ^ 2
Weapon Type                                     := None

Name                                            := Heavy Crystalline Armor
Description                                     := Armor composed of a rigid crystalline structure which can absorb a lot of damage at once, but is brittle and shatters easily if overstressed.
Picture Number                                  := 317
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := (5 + (5 * [%Level%])) * 225
Cost Minerals Formula                           := 300
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 300
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent tech level plus 4 in Armor and level 4 in Quantum Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Armor") >= [%Level%] + 4) and (Get_Empire_Tech_Level("Quantum Physics") >= 4)
Number Of Abilities                             := 2
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Crystalline Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Armor nullifies up to [%Amount2%] damage per hit that damages the armor components.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := (5 + [%Level%]) ^ 2 / iif(Get_Design_Ability_Total("AI Tag 20", 1) > 0, Get_Design_Ability_Component_Count("Component - Is Armor Type"), 1)
Ability 2 Amount 2 Formula                      := (5 + [%Level%]) ^ 2
Weapon Type                                     := None

///////////////
// Shields
///////////////
Name                                            := Magneto Shield
Description                                     := Generator which creates a magnetic field around a starship preventing damage.
Picture Number                                  := 17
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 20
Cost Minerals Formula                           := 30
Cost Organics Formula                           := 30
Cost Radioactives Formula                       := 30
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Mine, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Shields
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent levels in Shields and Nuclear Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Shields") >= [%Level%]) and (Get_Empire_Tech_Level("Nuclear Physics") >= [%Level%])
Number Of Abilities                             := 3
Ability 1 Type                                  := Shield Generation
Ability 1 Description                           := Generates [%Amount2%] magneto shield points if the ship has supplies. (If more advanced shields are present, they will be converted to magneto shields.)
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Magneto Shields"
Ability 1 Amount 2 Formula                      := 20 + (20 * [%Level%])
Ability 2 Type                                  := Shield Regeneration
Ability 2 Description                           := Shields regenerate fully 1/2 second after being hit.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Magneto Shields"
Ability 2 Amount 2 Formula                      := 40 + (40 * [%Level%])
Ability 3 Type                                  := AI Tag 01
Ability 3 Description                           := Requires [%Amount1%] crew.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 5
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Gravitic Shield
Description                                     := Generator which creates an antigravity field around a starship preventing damage.
Picture Number                                  := 18
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 20
Cost Minerals Formula                           := 50
Cost Organics Formula                           := 50
Cost Radioactives Formula                       := 50
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Mine, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Shields
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level plus 2 in Shields and equivalent level in Quantum Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Shields") >= [%Level%] + 2) and (Get_Empire_Tech_Level("Quantum Physics") >= [%Level%])
Number Of Abilities                             := 3
Ability 1 Type                                  := Shield Generation
Ability 1 Description                           := Generates [%Amount2%] gravitic shield points if the ship has supplies. (If more advanced shields are present, they will be converted to gravitic shields.)
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Gravitic Shields"
Ability 1 Amount 2 Formula                      := 50 + (50 * [%Level%])
Ability 2 Type                                  := Shield Regeneration
Ability 2 Description                           := Shields regenerate fully 1/2 second after being hit.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Gravitic Shields"
Ability 2 Amount 2 Formula                      := 100 + (100 * [%Level%])
Ability 3 Type                                  := AI Tag 01
Ability 3 Description                           := Requires [%Amount1%] crew.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 5
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Nullspace Shield
Description                                     := Generator which creates a subspace field around a starship preventing damage.
Picture Number                                  := 19
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 20
Cost Minerals Formula                           := 80
Cost Organics Formula                           := 80
Cost Radioactives Formula                       := 80
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Troop, Mine, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Shields
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level plus 4 in Shields and equivalent level in Subspace Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Shields") >= [%Level%] + 4) and (Get_Empire_Tech_Level("Subspace Physics") >= [%Level%])
Number Of Abilities                             := 3
Ability 1 Type                                  := Shield Generation
Ability 1 Description                           := Generates [%Amount2%] nullspace shield points if the ship has supplies.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Nullspace Shields"
Ability 1 Amount 2 Formula                      := 125 + (125 * [%Level%])
Ability 2 Type                                  := Shield Regeneration
Ability 2 Description                           := Shields regenerate fully 1/2 second after being hit.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Nullspace Shields"
Ability 2 Amount 2 Formula                      := 250 + (250 * [%Level%])
Ability 3 Type                                  := AI Tag 01
Ability 3 Description                           := Requires [%Amount1%] crew.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 5
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := None

///////////////
// Sensors
///////////////
Name                                            := Radar Dish
Description                                     := Infrared sensors which detect and track UFO's and stellar bodies at close range.
Picture Number                                  := 26
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 10
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 2
Cost Radioactives Formula                       := 2
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Sensors
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent levels in Sensors and Nuclear Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Sensors") >= [%Level%]) and (Get_Empire_Tech_Level("Nuclear Physics") >= [%Level%])
Number Of Abilities                             := 4
Ability 1 Type                                  := Sight Level
Ability 1 Description                           := Performs sensor sweeps at level [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Sight Range
Ability 2 Description                           := Performs sensor sweeps at up to [%Amount1%] sector distance.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Offense
Ability 3 Description                           := +[%Amount1%] bonus to hit from Radar Dish.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := [%Level%]
Ability 3 Amount 2 Formula                      := 2
Ability 4 Type                                  := AI Tag 01
Ability 4 Description                           := Requires [%Amount1%] crew.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 5
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Radar Array
Description                                     := Bank of infrared sensors which detect and track UFO's and stellar bodies at medium range.
Picture Number                                  := 28
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 100
Cost Minerals Formula                           := 100
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 20
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Sensors
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent levels in Sensors and Nuclear Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Sensors") >= [%Level%]) and (Get_Empire_Tech_Level("Nuclear Physics") >= [%Level%])
Number Of Abilities                             := 5
Ability 1 Type                                  := Sight Level
Ability 1 Description                           := Performs sensor sweeps at level [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2 + trunc([%Level%] / 2)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Sight Range
Ability 2 Description                           := Performs sensor sweeps at up to [%Amount1%] sectors distance.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 2 + trunc([%Level%] / 2)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Offense
Ability 3 Description                           := +[%Amount1%] sector-wide bonus to hit from Radar Array (doubled for equipped ship).
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := [%Level%]
Ability 3 Amount 2 Formula                      := 2
Ability 4 Type                                  := Combat To Hit Offense
Ability 4 Description                           := 
Ability 4 Scope                                 := Sector - This Player
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := [%Level%]
Ability 4 Amount 2 Formula                      := 3
Ability 5 Type                                  := AI Tag 01
Ability 5 Description                           := Requires [%Amount1%] crew.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 25
Ability 5 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Gravidar Dish
Description                                     := Gravitational sensors which detect and track UFO's and stellar bodies at close range.
Picture Number                                  := 29
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 10
Cost Minerals Formula                           := 20
Cost Organics Formula                           := 5
Cost Radioactives Formula                       := 5
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Sensors
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level plus 1 in Sensors and equivalent level in Quantum Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Sensors") >= [%Level%] + 1) and (Get_Empire_Tech_Level("Quantum Physics") >= [%Level%])
Number Of Abilities                             := 4
Ability 1 Type                                  := Sight Level
Ability 1 Description                           := Performs sensor sweeps at level [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Sight Range
Ability 2 Description                           := Performs sensor sweeps at up to [%Amount1%] sectors distance.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 2
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Offense
Ability 3 Description                           := +[%Amount1%] bonus to hit from Gravidar Dish.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := [%Level%] * 2
Ability 3 Amount 2 Formula                      := 2
Ability 4 Type                                  := AI Tag 01
Ability 4 Description                           := Requires [%Amount1%] crew.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 5
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Gravidar Array
Description                                     := Bank of gravitational sensors which detect and track UFO's and stellar bodies at medium range. Can also perform long range scans.
Picture Number                                  := 25
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 100
Cost Minerals Formula                           := 200
Cost Organics Formula                           := 50
Cost Radioactives Formula                       := 50
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Sensors
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level plus 1 in Sensors and equivalent level in Quantum Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Sensors") >= [%Level%] + 1) and (Get_Empire_Tech_Level("Quantum Physics") >= [%Level%])
Number Of Abilities                             := 6
Ability 1 Type                                  := Sight Level
Ability 1 Description                           := Performs sensor sweeps at level [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 3 + trunc([%Level%] / 2)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Sight Range
Ability 2 Description                           := Performs sensor sweeps at up to [%Amount1%] sectors distance.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 3 + trunc([%Level%] / 2)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Offense
Ability 3 Description                           := +[%Amount1%] sector-wide bonus to hit from Gravidar Array (doubled for equipped ship).
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := [%Level%] * 2
Ability 3 Amount 2 Formula                      := 2
Ability 4 Type                                  := Combat To Hit Offense
Ability 4 Description                           := 
Ability 4 Scope                                 := Sector - This Player
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := [%Level%] * 2
Ability 4 Amount 2 Formula                      := 3
Ability 5 Type                                  := Long Range Scanner
Ability 5 Description                           := Visible targets in this system can be scanned in detail.
Ability 5 Scope                                 := System - This Player
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 99
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := AI Tag 01
Ability 6 Description                           := Requires [%Amount1%] crew.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 25
Ability 6 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Tachyon Dish
Description                                     := FTL sensors which detect and track UFO's and stellar bodies at close range. Can also perform long range scans.
Picture Number                                  := 36
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 10
Cost Minerals Formula                           := 30
Cost Organics Formula                           := 10
Cost Radioactives Formula                       := 10
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Sensors
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level plus 2 in Sensors and equivalent level in Subspace Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Sensors") >= [%Level%] + 2) and (Get_Empire_Tech_Level("Subspace Physics") >= [%Level%])
Number Of Abilities                             := 5
Ability 1 Type                                  := Sight Level
Ability 1 Description                           := Performs sensor sweeps at level [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 3
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Sight Range
Ability 2 Description                           := Performs sensor sweeps at up to [%Amount1%] sectors distance.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 3
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Offense
Ability 3 Description                           := +[%Amount1%] bonus to hit from Tachyon Dish.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := [%Level%] * 4
Ability 3 Amount 2 Formula                      := 2
Ability 4 Type                                  := Long Range Scanner
Ability 4 Description                           := Visible targets in this system can be scanned in detail.
Ability 4 Scope                                 := System - This Player
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 99
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := AI Tag 01
Ability 5 Description                           := Requires [%Amount1%] crew.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 5
Ability 5 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Tachyon Array
Description                                     := Bank of FTL sensors which detect and track UFO's and stellar bodies at medium range. Can also perform long range scans.
Picture Number                                  := 79
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 100
Cost Minerals Formula                           := 300
Cost Organics Formula                           := 100
Cost Radioactives Formula                       := 100
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Sensors
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level plus 2 in Sensors and equivalent level in Subspace Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Sensors") >= [%Level%] + 2) and (Get_Empire_Tech_Level("Subspace Physics") >= [%Level%])
Number Of Abilities                             := 6
Ability 1 Type                                  := Sight Level
Ability 1 Description                           := Performs sensor sweeps at level [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 4 + trunc([%Level%] / 2)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Sight Range
Ability 2 Description                           := Performs sensor sweeps at up to [%Amount1%] sectors distance.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 4 + trunc([%Level%] / 2)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Offense
Ability 3 Description                           := +[%Amount1%] sector-wide bonus to hit from Tachyon Array (doubled for equipped ship).
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := [%Level%] * 4
Ability 3 Amount 2 Formula                      := 2
Ability 4 Type                                  := Combat To Hit Offense
Ability 4 Description                           := 
Ability 4 Scope                                 := Sector - This Player
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := [%Level%] * 4
Ability 4 Amount 2 Formula                      := 3
Ability 5 Type                                  := Long Range Scanner
Ability 5 Description                           := Visible targets in this system can be scanned in detail.
Ability 5 Scope                                 := System - This Player
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 99
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := AI Tag 01
Ability 6 Description                           := Requires [%Amount1%] crew.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 25
Ability 6 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Psionic Detector
Description                                     := Finely tuned amplifier which picks up distant psionic signals.
Picture Number                                  := 46
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30
Cost Minerals Formula                           := 30
Cost Organics Formula                           := 90
Cost Radioactives Formula                       := 30
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Sensors
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level plus 2 in Sensors and equivalent level in Evolutionary Transcendence, or in Macro Biology with Psionic Aptitude.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Sensors") >= [%Level%] + 2) and ((Get_Empire_Tech_Level("Evolutionary Transcendence") >= [%Level%]) or (Get_Empire_Tech_Level("Macro Biology") >= [%Level%]) and (Get_Empire_Tech_Level("Psionic Aptitude") >= [%Level%]))
Number Of Abilities                             := 3
Ability 1 Type                                  := Sight Level
Ability 1 Description                           := Performs sensor sweeps at level [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Sight Range
Ability 2 Description                           := Performs sensor sweeps at up to [%Amount1%] sectors distance.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5 + [%Level%]
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := AI Tag 01
Ability 3 Description                           := Requires [%Amount1%] crew.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 30
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Psionic Scanner
Description                                     := Psionic focus which detects cloaked ships and allows targets to be scanned in detail.
Picture Number                                  := 45
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30
Cost Minerals Formula                           := 30
Cost Organics Formula                           := 90
Cost Radioactives Formula                       := 30
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Sensors
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level plus 2 in Sensors and equivalent level in Evolutionary Transcendence, or in Macro Biology with Psionic Aptitude.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Sensors") >= [%Level%] + 2) and ((Get_Empire_Tech_Level("Evolutionary Transcendence") >= [%Level%]) or (Get_Empire_Tech_Level("Macro Biology") >= [%Level%]) and (Get_Empire_Tech_Level("Psionic Aptitude") >= [%Level%]))
Number Of Abilities                             := 4
Ability 1 Type                                  := Sight Level
Ability 1 Description                           := Performs sensor sweeps at level [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2 * [%Level%]
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Sight Range
Ability 2 Description                           := Performs sensor sweeps at up to [%Amount1%] sector distance.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Long Range Scanner
Ability 3 Description                           := Visible targets in this system can be scanned in detail.
Ability 3 Scope                                 := System - This Player
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 99
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := AI Tag 01
Ability 4 Description                           := Requires [%Amount1%] crew.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 30
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Psionic Predictor
Description                                     := Mind-reading device which predicts the course enemies will take, greatly improving weapons accuracy.
Picture Number                                  := 174
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30
Cost Minerals Formula                           := 30
Cost Organics Formula                           := 90
Cost Radioactives Formula                       := 30
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Gunboat
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Sensors
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level plus 2 in Sensors and equivalent level in Evolutionary Transcendence, or in Macro Biology with Psionic Aptitude.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Sensors") >= [%Level%] + 2) and ((Get_Empire_Tech_Level("Evolutionary Transcendence") >= [%Level%]) or (Get_Empire_Tech_Level("Macro Biology") >= [%Level%]) and (Get_Empire_Tech_Level("Psionic Aptitude") >= [%Level%]))
Number Of Abilities                             := 3
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := +[%Amount1%] sector-wide bonus to hit from Psionic Predictor (doubled for equipped ship).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := [%Level%] * 5
Ability 1 Amount 2 Formula                      := 2
Ability 2 Type                                  := Combat To Hit Offense
Ability 2 Description                           := 
Ability 2 Scope                                 := Sector - This Player
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := [%Level%] * 5
Ability 2 Amount 2 Formula                      := 3
Ability 3 Type                                  := AI Tag 01
Ability 3 Description                           := Requires [%Amount1%] crew.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 30
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := None

///////////////
// Stealth
///////////////
Name                                            := Light Stealth Coating
Description                                     := Advanced absorbing materials which render a ship nearly invisible to radar.
Picture Number                                  := 16
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 0
Tonnage Structure Formula                       := 1
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 20
Cost Radioactives Formula                       := 20
Supply Amount Used Formula                      := 1
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Fighter, Mine, Gunboat
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Stealth
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent levels in Stealth and Nuclear Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Stealth") >= [%Level%]) and (Get_Empire_Tech_Level("Nuclear Physics") >= [%Level%])
Requirement 2 Description                       := Light Stealth Coating can only be used on vehicles smaller than 400kT.
Requirement 2 Formula                           := Get_Design_Ability_Total("AI Tag 03", 1) < 400
Number Of Abilities                             := 3
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Stealth Coating provides minimal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Stealth Coating"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := +[%Amount1%] to dodge from Stealth Coating.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := [%Level%] * 2
Ability 2 Amount 2 Formula                      := 48
Ability 3 Type                                  := Cloak Level
Ability 3 Description                           := Prevents sensor sweeps below level [%Amount1%] when cloaked.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 2 + trunc([%Level%] / 2)
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Medium Stealth Coating
Description                                     := Advanced absorbing materials which render a ship nearly invisible to radar.
Picture Number                                  := 309
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 0
Tonnage Structure Formula                       := 5
Cost Minerals Formula                           := 50
Cost Organics Formula                           := 100
Cost Radioactives Formula                       := 100
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Stealth
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires 1 additional level in Stealth and equivalent level in Nuclear Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Stealth") >= [%Level%] + 1) and (Get_Empire_Tech_Level("Nuclear Physics") >= [%Level%])
Requirement 2 Description                       := Medium Stealth Coating can only be used on vehicles of at least 400kT, but smaller than 1600kT.
Requirement 2 Formula                           := (Get_Design_Ability_Total("AI Tag 03", 1) >= 400) and (Get_Design_Ability_Total("AI Tag 03", 1) < 1600)
Number Of Abilities                             := 3
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Stealth Coating provides minimal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Stealth Coating"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := +[%Amount1%] to dodge from Stealth Coating.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := [%Level%] * 2
Ability 2 Amount 2 Formula                      := 48
Ability 3 Type                                  := Cloak Level
Ability 3 Description                           := Prevents sensor sweeps below level [%Amount1%] when cloaked.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 2 + trunc([%Level%] / 2)
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Heavy Stealth Coating
Description                                     := Advanced absorbing materials which render a ship nearly invisible to radar.
Picture Number                                  := 315
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 0
Tonnage Structure Formula                       := 25
Cost Minerals Formula                           := 250
Cost Organics Formula                           := 500
Cost Radioactives Formula                       := 500
Supply Amount Used Formula                      := 25
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Stealth
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires 2 additional levels in Stealth and equivalent level in Nuclear Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Stealth") >= [%Level%] + 2) and (Get_Empire_Tech_Level("Nuclear Physics") >= [%Level%])
Requirement 2 Description                       := Heavy Stealth Coating can only be used on vehicles of at least 1600kT.
Requirement 2 Formula                           := Get_Design_Ability_Total("AI Tag 03", 1) >= 1600
Number Of Abilities                             := 3
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Stealth Coating provides minimal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Stealth Coating"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := +[%Amount1%] to dodge from Stealth Coating.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := [%Level%] * 2
Ability 2 Amount 2 Formula                      := 48
Ability 3 Type                                  := Cloak Level
Ability 3 Description                           := Prevents sensor sweeps below level [%Amount1%] when cloaked.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 2 + trunc([%Level%] / 2)
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Cloaking Device
Description                                     := Field which damps a ship's graviton emissions, reducing its sensor profile and as a side effect increasing its top speed.
Picture Number                                  := 35
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 100 - ([%Level%] * 10)
Tonnage Structure Formula                       := 20
Cost Minerals Formula                           := 50
Cost Organics Formula                           := 100
Cost Radioactives Formula                       := 200
Supply Amount Used Formula                      := 10
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Gunboat
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Stealth
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Quantum Physics and 2 additional levels in Stealth.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Stealth") >= [%Level%] + 2) and (Get_Empire_Tech_Level("Quantum Physics") >= [%Level%])
Number Of Abilities                             := 2
Ability 1 Type                                  := Movement Extra Generation
Ability 1 Description                           := +[%Amount1%] to strategic speed from Cloaking Device's antigravity field.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1
Ability 1 Amount 2 Formula                      := 35
Ability 2 Type                                  := Cloak Level
Ability 2 Description                           := Prevents sensor sweeps below level [%Amount1%] when cloaked.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 3 + trunc([%Level%] / 2)
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Phase Cloak
Description                                     := Field which greatly reduces all types of emissions from a ship, in the process capturing tachyons, improving the ship's maneuverability.
Picture Number                                  := 83
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 100 - ([%Level%] * 10)
Tonnage Structure Formula                       := 20
Cost Minerals Formula                           := 250
Cost Organics Formula                           := 500
Cost Radioactives Formula                       := 1000
Supply Amount Used Formula                      := 100
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Gunboat
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Stealth
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Subspace Physics and 4 additional levels in Stealth.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Stealth") >= [%Level%] + 4) and (Get_Empire_Tech_Level("Subspace Physics") >= [%Level%])
Number Of Abilities                             := 2
Ability 1 Type                                  := Combat Movement
Ability 1 Description                           := +[%Amount1%] to combat speed from Phase Cloak's tachyon ramscoop.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 83
Ability 2 Type                                  := Cloak Level
Ability 2 Description                           := Prevents sensor sweeps below level [%Amount1%] when cloaked.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 4 + trunc([%Level%] / 2)
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

///////////////
// Resource Extraction
///////////////
Name                                            := Remote Extractor
Description                                     := Resource gathering operation located on a ship or base which can produce resources from uninhabited planets or asteroids. Only one vehicle per empire can extract resources from a sector.
Picture Number                                  := 39
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 100
Cost Minerals Formula                           := 150
Cost Organics Formula                           := 150
Cost Radioactives Formula                       := 150
Supply Amount Used Formula                      := 100
Ordnance Amount Used Formula                    := 100
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Resource Extraction
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires 2 times the facility level of total tech levels in Orbital Industry and Genetic Manipulation, or 4 times the facility level of total tech levels in Planetary Industry and Macro Biology.
Requirement 1 Formula                           := ((Get_Empire_Tech_Level("Orbital Industry") + Get_Empire_Tech_Level("Genetic Manipulation")) >= ([%Level%] * 2)) or ((Get_Empire_Tech_Level("Planetary Industry") + Get_Empire_Tech_Level("Macro Biology")) >= ([%Level%] * 4))
Number Of Abilities                             := 6
Ability 1 Type                                  := Remote Resource Generation - Minerals
Ability 1 Description                           := Produces [%Amount1%] minerals from any asteroids or empty planets in this sector, modified by mineral value.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 120 + (40 * [%Level%])
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Remote Resource Generation - Organics
Ability 2 Description                           := Produces [%Amount1%] organics from any asteroids or empty planets in this sector, modified by organic value.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 120 + (40 * [%Level%])
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Remote Resource Generation - Radioactives
Ability 3 Description                           := Produces [%Amount1%] radioactives from any asteroids or empty planets in this sector, modified by radioactive value.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 120 + (40 * [%Level%])
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Ordnance Storage
Ability 4 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 400
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Ordnance Generation
Ability 5 Description                           := Produces [%Amount1%] ordnance per turn.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 50
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := AI Tag 01
Ability 6 Description                           := Requires [%Amount1%] crew.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 100
Ability 6 Amount 2 Formula                      := 0
Weapon Type                                     := None

///////////////
// Construction
///////////////
Name                                            := Orbital Shipyard
Description                                     := Construction component designed to be mounted on a base hull.
Picture Number                                  := 171
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 800
Tonnage Structure Formula                       := 800
Cost Minerals Formula                           := 2000
Cost Organics Formula                           := 2000
Cost Radioactives Formula                       := 2000
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Construction
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires 3 times the facility level of total tech levels in Orbital Industry, Genetic Manipulation, and Quantum Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Orbital Industry") + Get_Empire_Tech_Level("Genetic Manipulation") + Get_Empire_Tech_Level("Quantum Physics")) >= ([%Level%] * 3)
Number of Abilities                             := 7
Ability 1 Type                                  := Space Yard
Ability 1 Description                           := Can construct with [%Amount2%] of each resource per turn.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1
Ability 1 Amount 2 Formula                      := 500 + ([%Level%] * 100)
Ability 2 Type                                  := Space Yard
Ability 2 Description                           := 
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 2
Ability 2 Amount 2 Formula                      := 500 + ([%Level%] * 100)
Ability 3 Type                                  := Space Yard
Ability 3 Description                           := 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 3
Ability 3 Amount 2 Formula                      := 500 + ([%Level%] * 100)
Ability 4 Type                                  := Tonnage Repair Ship
Ability 4 Description                           := Can repair [%Amount1%]kT of ship tonnage per turn.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 150 + ([%Level%] * 50)
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Tonnage Repair Unit
Ability 5 Description                           := Can repair [%Amount1%]kT of unit tonnage per turn.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 60 + ([%Level%] * 20)
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := Tonnage Repair Facility
Ability 6 Description                           := Can repair [%Amount1%]kT of facility tonnage per turn.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 50 + ([%Level%] * 10)
Ability 6 Amount 2 Formula                      := 0
Ability 7 Type                                  := AI Tag 01
Ability 7 Description                           := Requires [%Amount1%] crew.
Ability 7 Scope                                 := Space Object
Ability 7 Range Formula                         := 0
Ability 7 Amount 1 Formula                      := 800
Ability 7 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Mobile Shipyard
Description                                     := Construction component designed to be mounted on a ship hull. Can also be mounted on a base hull if space is too limited for an orbital shipyard.
Picture Number                                  := 8
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 400
Tonnage Structure Formula                       := 400
Cost Minerals Formula                           := 1000
Cost Organics Formula                           := 500
Cost Radioactives Formula                       := 500
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Construction
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires 3 times the facility level of total tech levels in Spaceborne Industry, Evolutionary Transcendence, and Subspace Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Spaceborne Industry") + Get_Empire_Tech_Level("Evolutionary Transcendence") + Get_Empire_Tech_Level("Subspace Physics")) >= ([%Level%] * 3)
Number of Abilities                             := 7
Ability 1 Type                                  := Space Yard
Ability 1 Description                           := Can construct with [%Amount2%] of each resource per turn.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1
Ability 1 Amount 2 Formula                      := 250 + ([%Level%] * 50)
Ability 2 Type                                  := Space Yard
Ability 2 Description                           := 
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 2
Ability 2 Amount 2 Formula                      := 250 + ([%Level%] * 50)
Ability 3 Type                                  := Space Yard
Ability 3 Description                           := 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 3
Ability 3 Amount 2 Formula                      := 250 + ([%Level%] * 50)
Ability 4 Type                                  := Tonnage Repair Ship
Ability 4 Description                           := Can repair [%Amount1%]kT of ship tonnage per turn.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 75 + ([%Level%] * 25)
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Tonnage Repair Unit
Ability 5 Description                           := Can repair [%Amount1%]kT of unit tonnage per turn.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 30 + ([%Level%] * 10)
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := Tonnage Repair Facility
Ability 6 Description                           := Can repair [%Amount1%]kT of facility tonnage per turn.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 25 + ([%Level%] * 5)
Ability 6 Amount 2 Formula                      := 0
Ability 7 Type                                  := AI Tag 01
Ability 7 Description                           := Requires [%Amount1%] crew.
Ability 7 Scope                                 := Space Object
Ability 7 Range Formula                         := 0
Ability 7 Amount 1 Formula                      := 400
Ability 7 Amount 2 Formula                      := 0
Weapon Type                                     := None

///////////////
// Support
///////////////
Name                                            := Medical Bay
Description                                     := Medical bay which can cure plagues on planets.
Picture Number                                  := 32
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 100
Cost Minerals Formula                           := 25
Cost Organics Formula                           := 100
Cost Radioactives Formula                       := 25
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Support
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Macro Biology.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Macro Biology") >= [%Level%]
Number Of Abilities                             := 2
Ability 1 Type                                  := Medical Bay
Ability 1 Description                           := Cures level [%Amount1%] plagues.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := [%Level%]
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Propaganda Broadcast
Description                                     := Mobile broadcast station which motivates ground troops to fight harder.
Picture Number                                  := 172
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 100
Cost Minerals Formula                           := 100
Cost Organics Formula                           := 100
Cost Radioactives Formula                       := 100
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Support
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Galactic Governance.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Galactic Governance") >= [%Level%]
Number Of Abilities                             := 2
Ability 1 Type                                  := Ground Combat Damage Modifier
Ability 1 Description                           := Ground combat damage in [%ScopeSector%] increased by [%Amount1%]% by Propaganda Broadcast.
Ability 1 Scope                                 := Sector - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 20 * [%Level%]
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := AI Tag 01
Ability 2 Description                           := Requires [%Amount1%] crew.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Repair Bay
Description                                     := Bay which can repair constructed objects in space.
Picture Number                                  := 44
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 400
Tonnage Structure Formula                       := 400
Cost Minerals Formula                           := 500
Cost Organics Formula                           := 500
Cost Radioactives Formula                       := 500
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Support
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Planetary Industry or level 1 in Orbital Industry.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Planetary Industry") >= [%Level%]) or (Get_Empire_Tech_Level("Orbital Industry") >= 1)
Number Of Abilities                             := 4
Ability 1 Type                                  := Tonnage Repair Ship
Ability 1 Description                           := Can repair [%Amount1%]kT of ship tonnage per turn.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 150 + ([%Level%] * 50)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Tonnage Repair Unit
Ability 2 Description                           := Can repair [%Amount1%]kT of unit tonnage per turn.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 60 + ([%Level%] * 20)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Tonnage Repair Facility
Ability 3 Description                           := Can repair [%Amount1%]kT of facility tonnage per turn.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 50 + ([%Level%] * 10)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := AI Tag 01
Ability 4 Description                           := Requires [%Amount1%] crew.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 500
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Orbital Spacedock
Description                                     := Miniaturized version of the Space Dock facility designed to fit on a base.
Picture Number                                  := 268
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 2000
Tonnage Structure Formula                       := 2000
Cost Minerals Formula                           := 1000
Cost Organics Formula                           := 1000
Cost Radioactives Formula                       := 1000
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Support
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Stellar Governance and also in Orbital Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Stellar Governance") >= [%Level%] and Get_Empire_Tech_Level("Orbital Industry") >= [%Level%]
Number Of Abilities                             := 7
Ability 1 Type                                  := Points Added to Empire Pool
Ability 1 Description                           := The [%ScopePlayerName%] can collect resources and points from colonies in this system.
Ability 1 Scope                                 := System - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Remote Supply Distribution
Ability 2 Description                           := Up to [%Amount1%] supplies can be distributed to vehicles in this system (provided enough is present at Space Docks)
Ability 2 Scope                                 := System - This Player
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1500 + ([%Level%] * 500)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Remote Ordnance Distribution
Ability 3 Description                           := Up to [%Amount1%] ordnance can be distributed to vehicles in this system (provided enough is present at Space Docks)
Ability 3 Scope                                 := System - This Player
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 1500 + ([%Level%] * 500)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Tonnage Repair Ship
Ability 4 Description                           := Can repair [%Amount1%]kT of ship tonnage per turn.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 150 + ([%Level%] * 50)
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Tonnage Repair Unit
Ability 5 Description                           := Can repair [%Amount1%]kT of unit tonnage per turn.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 60 + ([%Level%] * 20)
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := Tonnage Repair Facility
Ability 6 Description                           := Can repair [%Amount1%]kT of facility tonnage per turn.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 50 + ([%Level%] * 10)
Ability 6 Amount 2 Formula                      := 0
Ability 7 Type                                  := AI Tag 01
Ability 7 Description                           := Requires [%Amount1%] crew.
Ability 7 Scope                                 := Space Object
Ability 7 Range Formula                         := 0
Ability 7 Amount 1 Formula                      := 1000
Ability 7 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Mobile Spacedock
Description                                     := Miniaturized version of the Space Dock facility designed to fit on a starship or base.
Picture Number                                  := 269
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 1000
Tonnage Structure Formula                       := 1000
Cost Minerals Formula                           := 1000
Cost Organics Formula                           := 1000
Cost Radioactives Formula                       := 1000
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Support
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Galactic Governance and also in Spaceborne Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Galactic Governance") >= [%Level%] and Get_Empire_Tech_Level("Spaceborne Industry") >= [%Level%]
Number Of Abilities                             := 7
Ability 1 Type                                  := Points Added to Empire Pool
Ability 1 Description                           := The [%ScopePlayerName%] can collect resources and points from colonies in this system.
Ability 1 Scope                                 := System - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Remote Supply Distribution
Ability 2 Description                           := Up to [%Amount1%] supplies can be distributed to vehicles in this system (provided enough is present at Space Docks)
Ability 2 Scope                                 := System - This Player
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1500 + ([%Level%] * 500)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Remote Ordnance Distribution
Ability 3 Description                           := Up to [%Amount1%] ordnance can be distributed to vehicles in this system (provided enough is present at Space Docks)
Ability 3 Scope                                 := System - This Player
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 1500 + ([%Level%] * 500)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Tonnage Repair Ship
Ability 4 Description                           := Can repair [%Amount1%]kT of ship tonnage per turn.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 150 + ([%Level%] * 50)
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Tonnage Repair Unit
Ability 5 Description                           := Can repair [%Amount1%]kT of unit tonnage per turn.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 60 + ([%Level%] * 20)
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := Tonnage Repair Facility
Ability 6 Description                           := Can repair [%Amount1%]kT of facility tonnage per turn.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 50 + ([%Level%] * 10)
Ability 6 Amount 2 Formula                      := 0
Ability 7 Type                                  := AI Tag 01
Ability 7 Description                           := Requires [%Amount1%] crew.
Ability 7 Scope                                 := Space Object
Ability 7 Range Formula                         := 0
Ability 7 Amount 1 Formula                      := 1000
Ability 7 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Battle School
Description                                     := Spaceborne training facility for starship officers and crews.
Picture Number                                  := 112
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 400
Tonnage Structure Formula                       := 400
Cost Minerals Formula                           := 200
Cost Organics Formula                           := 400
Cost Radioactives Formula                       := 100
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Support
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires equivalent level in Stellar Governance.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Stellar Governance") >= [%Level%]
Number Of Abilities                             := 2
Ability 1 Type                                  := Ship Training
Ability 1 Description                           := Ships in this sector gain [%Amount1%] experience points per turn.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 25 + ([%Level%] * 25)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Fleet Training
Ability 2 Description                           := Fleets in this sector gain [%Amount1%] experience points per turn.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 25 + ([%Level%] * 25)
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

=======================================================================================
*END*
=======================================================================================